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 #648 Meloetta
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aria Forme Pirouette Forme
Meloetta
Japan: Meloetta
メロエッタ
French: Meloetta
German: Meloetta
Korean: 메로엣타
National: #648
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Meloetta is Genderless
Aria Forme
Pirouette Forme
Classification Height Weight Capture Rate Base Egg Steps
Melody Pokémon 2'00"
0.6m
14.3lbs
6.5kg
330,720
Abilities: Serene Grace
Serene Grace: The chances of a move having a secondary effect is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
100 Aria Forme
1 Speed Point(s)
1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Pirouette Forme
1 Attack Point(s)
1 Defense Point(s)
1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Meloetta cannot breed
Evolutionary Chain
Alternate Forms
Aria FormePirouette Forme
Meloetta's form can change once you have taught it the Relic Song move in Snowbelle City.
It changes to Pirouette Forme whenever you use the move in battle and only lasts until Meloetta is switched out.
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Round  
Works well if it is the same type as the move used by the last Pokémon.
6 Quick Attack  
Causes the user to move earlier on the next turn.
11 Confusion  
Quite an appealing move.
16 Sing  
Makes the remaining Pokémon nervous.
21 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
26 Acrobatics  
Works well if the user is pumped up.
31 Psybeam  
Makes audience expect little of other contestants.
36 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
43 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
57 Psychic  
Quite an appealing move.
64 Hyper Voice
Startles all of the Pokémon to act before the user.
71 Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
78 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
85 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
X / Y Level Up - Pirouette Forme
LevelAttack NameTypeAppealJam
Round  
Works well if it is the same type as the move used by the last Pokémon.
6 Quick Attack  
Causes the user to move earlier on the next turn.
11 Confusion  
Quite an appealing move.
16 Sing  
Makes the remaining Pokémon nervous.
21 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
26 Acrobatics  
Works well if the user is pumped up.
31 Psybeam  
Makes audience expect little of other contestants.
36 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
43 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
57 Psychic  
Quite an appealing move.
64 Hyper Voice
Startles all of the Pokémon to act before the user.
71 Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
78 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
85 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Relic Song  
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 77 77 128 128 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 73 - 116 73 - 116 119 - 162 119 - 162 85 - 127
Lv. 100 310 - 404 143 - 227 143 - 227 234 - 319 234 - 319 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 82 - 129 82 - 129 133 - 180 133 - 180 95 - 142
Lv. 100 310 - 404 159 - 253 159 - 253 261 - 355 261 - 355 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 90 - 141 90 - 141 146 - 198 146 - 198 104 - 156
Lv. 100 310 - 404 174 - 278 174 - 278 287 - 390 287 - 390 203 - 306
Stats - Pirouette Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 128 90 77 77 128
Max Stats
Hindering Nature
Lv. 50 160 - 207 119 - 162 85 - 127 73 - 116 73 - 116 119 - 162
Lv. 100 310 - 404 234 - 319 166 - 251 143 - 227 143 - 227 234 - 319
Max Stats
Neutral Nature
Lv. 50 160 - 207 133 - 180 95 - 142 82 - 129 82 - 129 133 - 180
Lv. 100 310 - 404 261 - 355 185 - 279 159 - 253 159 - 253 261 - 355
Max Stats
Beneficial Nature
Lv. 50 160 - 207 146 - 198 104 - 156 90 - 141 90 - 141 146 - 198
Lv. 100 310 - 404 287 - 390 203 - 306 174 - 278 174 - 278 287 - 390

<--- #647
Keldeo
#649
Genesect
--->

 
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