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 #640 Virizion
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Virizion
Japan: Virizion
ビリジオン
French: Viridium
German: Viridium
Korean: 비리디온
National: #640
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Virizion is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Grassland Pokémon 6'07"
2m
440.9lbs
200kg
320,480
Abilities: Justified
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Virizion cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Pathless PlainDetails
Alpha Sapphire Pathless PlainDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
Work Up  
Excites the audience a lot if used first.
Quick Guard  
Works great if the user goes first this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Double Kick
Badly startles Pokémon that used a move of the same type.
13 Magical Leaf  
Works great if the user goes first this turn.
19 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Helping Hand  
Quite an appealing move.
31 Retaliate  
Affected by how well the previous Pokémon's move went.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
42 Sacred Sword  
Excites the audience in any kind of contest.
49 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
55 Quick Guard  
Works great if the user goes first this turn.
61 Work Up  
Excites the audience a lot if used first.
67 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
73 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Bounce  
Prevents the user from being startled until the turn ends.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 91 90 72 90 129 108
Max Stats
Hindering Nature
Lv. 50 151 - 198 85 - 127 69 - 111 85 - 127 120 - 162 101 - 144
Lv. 100 292 - 386 166 - 251 134 - 218 166 - 251 236 - 321 198 - 283
Max Stats
Neutral Nature
Lv. 50 151 - 198 95 - 142 77 - 124 95 - 142 134 - 181 113 - 160
Lv. 100 292 - 386 185 - 279 149 - 243 185 - 279 263 - 357 221 - 315
Max Stats
Beneficial Nature
Lv. 50 151 - 198 104 - 156 84 - 136 104 - 156 147 - 199 124 - 176
Lv. 100 292 - 386 203 - 306 163 - 267 203 - 306 289 - 392 243 - 346

<--- #639
Terrakion
#641
Tornadus
--->

 
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