Generation VI Level Up |
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Close Combat |
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A very appealing move, but after using this move, the user is more easily startled. |
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Leaf Blade |
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An appealing move that can be used repeatedly without boring the audience. |
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Work Up |
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Excites the audience a lot if used first. |
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Quick Guard |
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Works great if the user goes first this turn. |
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Quick Attack |
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Causes the user to move earlier on the next turn. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
7 |
Double Kick |
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Badly startles Pokémon that used a move of the same type. |
13 |
Magical Leaf |
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Works great if the user goes first this turn. |
19 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
25 |
Helping Hand |
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Quite an appealing move. |
31 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
37 |
Giga Drain |
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Badly startles the last Pokémon to act before the user. |
42 |
Sacred Sword |
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Excites the audience in any kind of contest. |
49 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
55 |
Quick Guard |
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Works great if the user goes first this turn. |
61 |
Work Up |
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Excites the audience a lot if used first. |
67 |
Leaf Blade |
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An appealing move that can be used repeatedly without boring the audience. |
73 |
Close Combat |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
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TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM54 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |