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 #623 Golurk
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Golurk
Japan: Goruugu
ゴルーグ
French: Golemastoc
German: Golgantes
Korean: 골루그
National: #623
Central Kalos: #---
Coastal Kalos: #092
Mountain Kalos: #---
Golurk is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Automaton Pokémon 9'02"
2.8m
727.5lbs
330kg
906,400
Abilities: Iron Fist - Klutz - No Guard (Hidden Ability)
Iron Fist: The power of punching moves is increased by 20%.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Light Clay
- 5%
Mineral
Evolutionary Chain
Locations
X Evolve Golett
Friend Safari
Y Evolve Golett
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Phantom Force  
Prevents the user from being startled until the turn ends.
Focus Punch  
Works great if the user goes last this turn.
Pound  
Quite an appealing move.
Astonish
Badly startles the last Pokémon to act before the user.
Defense Curl  
Prevents the user from being startled one time this turn.
Mud-Slap  
Makes audience expect little of other contestants.
5 Mud-Slap  
Makes audience expect little of other contestants.
9 Rollout  
An appealing move that can be used repeatedly without boring the audience.
13 Shadow Punch  
Works great if the user goes first this turn.
17 Iron Defense  
Prevents the user from being startled until the turn ends.
21 Mega Punch  
An appealing move that can be used repeatedly without boring the audience.
25 Magnitude  
Works better the more the crowd is excited.
30 Dynamic Punch
Badly startles Pokémon that the audience has high expectations of.
35 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
40 Curse  
Causes the user to move later on the next turn.
43 Heavy Slam  
Works great if the user goes last this turn.
50 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
60 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
70 Focus Punch  
Works great if the user goes last this turn.
75 Phantom Force  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 89 124 80 55 80 55
Max Stats
Hindering Nature
Lv. 50 149 - 196 116 - 158 76 - 118 54 - 96 76 - 118 54 - 96
Lv. 100 288 - 382 227 - 312 148 - 233 103 - 188 148 - 233 103 - 188
Max Stats
Neutral Nature
Lv. 50 149 - 196 129 - 176 85 - 132 60 - 107 85 - 132 60 - 107
Lv. 100 288 - 382 253 - 347 165 - 259 115 - 209 165 - 259 115 - 209
Max Stats
Beneficial Nature
Lv. 50 149 - 196 141 - 193 93 - 145 66 - 117 93 - 145 66 - 117
Lv. 100 288 - 382 278 - 381 181 - 284 126 - 229 181 - 284 126 - 229

<--- #622
Golett
#624
Pawniard
--->

 
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