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 #613 Cubchoo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cubchoo
Japan: Kumasyun
クマシュン
French: Polarhume
German: Petznief
Korean: 코고미
National: #613
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #081
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Chill Pokémon 1'08"
0.5m
18.7lbs
8.5kg
1205,120
Abilities: Snow Cloak - Rattled (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Omega Ruby Shoal CaveDetails
Alpha Sapphire Shoal CaveDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
5 Powder Snow  
Quite an appealing move.
9 Bide  
Causes the user to move later on the next turn.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Play Nice  
Works better the more the crowd is excited.
17 Fury Swipes  
Effectiveness varies depending on when it is used.
21 Brine  
Affected by how well the previous Pokémon's move went.
25 Endure  
Causes the user to move later on the next turn.
29 Charm
Badly startles Pokémon that the audience has high expectations of.
33 Slash  
Quite an appealing move.
36 Flail  
Works better the later it is used in a turn.
41 Rest  
Prevents the user from being startled until the turn ends.
45 Blizzard
Badly startles the last Pokémon to act before the user.
49 Hail
Badly startles all Pokémon that successfully showed their appeal.
53 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
57 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Encore   Details
Makes the remaining Pokémon nervous.
Focus Punch   Details
Works great if the user goes last this turn.
Ice Punch   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 55 70 40 60 40 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 40 - 82 58 - 100 40 - 82 40 - 82
Lv. 100 220 - 314 130 - 215 76 - 161 112 - 197 76 - 161 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 45 - 92 65 - 112 45 - 92 45 - 92
Lv. 100 220 - 314 145 - 239 85 - 179 125 - 219 85 - 179 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 49 - 101 71 - 123 49 - 101 49 - 101
Lv. 100 220 - 314 159 - 262 93 - 196 137 - 240 93 - 196 93 - 196

<--- #612
Haxorus
#614
Beartic
--->

 
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