Generation VI Level Up |
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Growl |
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Works great if the user goes last this turn. |
5 |
Powder Snow |
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Quite an appealing move. |
9 |
Bide |
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Causes the user to move later on the next turn. |
13 |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
15 |
Play Nice |
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Works better the more the crowd is excited. |
17 |
Fury Swipes |
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Effectiveness varies depending on when it is used. |
21 |
Brine |
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Affected by how well the previous Pokémon's move went. |
25 |
Endure |
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Causes the user to move later on the next turn. |
29 |
Charm |
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Badly startles Pokémon that the audience has high expectations of. |
33 |
Slash |
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Quite an appealing move. |
36 |
Flail |
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Works better the later it is used in a turn. |
41 |
Rest |
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Prevents the user from being startled until the turn ends. |
45 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
49 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
53 |
Thrash |
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A very appealing move, but after using this move, the user is more easily startled. |
57 |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM79 |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |