#613 Cubchoo

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Cubchoo Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Cubchoo
Japan: Kumasyun
クマシュン
French: Polarhume
German: Petznief
Korean: 코고미
National: #613
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Ice-type
Classification Height Weight Capture Rate Base Egg Steps
Chill Pokémon 1'08"
0.5m
18.7lbs
8.5kg
1205,120
Abilities: Snow Cloak - Slush Rush - Rattled (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Slush Rush: Doubles the Pokémon's Speed when Hail is in effect
Hidden Ability (Available through transfer):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Cubchoo Level Beartic

Locations

Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required

Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
5 Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
9 Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
13 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
15 Play Nice Play Nice - Normal-type Play Nice: Other Move -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
17 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
21 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
25 Endure Endure - Normal-type Endure: Other Move -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
33 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
36 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
41 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
45 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
49 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
53 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
57 Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM79 Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 -- Details
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10 Details
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Special Move 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Physical Move 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage Tectonic Rage - Ground-type Physical Move 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 55 70 40 60 40 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 40 - 82 58 - 100 40 - 82 40 - 82
Lv. 100 220 - 314 130 - 215 76 - 161 112 - 197 76 - 161 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 45 - 92 65 - 112 45 - 92 45 - 92
Lv. 100 220 - 314 145 - 239 85 - 179 125 - 219 85 - 179 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 49 - 101 71 - 123 49 - 101 49 - 101
Lv. 100 220 - 314 159 - 262 93 - 196 137 - 240 93 - 196 93 - 196

<--- Haxorus #612
Haxorus
#614
Beartic
Beartic --->