Serebii.net Header
 #609 Chandelure
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Chandelure
Japan: Shandera
シャンデラ
French: Lugulabre
German: Skelabra
Korean: 샹델라
National: #609
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #067
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Luring Pokémon 3'03"
1m
75.6lbs
34.3kg
455,120
Abilities: Flash Fire - Flame Body - Infiltrator (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Lampent
Y Evolve Lampent
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Smog  
Quite an appealing move.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
Flame Burst  
Makes audience expect little of other contestants.
Hex
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM53 Energy Ball  
Quite an appealing move.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid   Details
Badly startles Pokémon that the audience has high expectations of.
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Clear Smog   Details
Works great if the user goes first this turn.
Endure   Details
Causes the user to move later on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Power Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Ember  
Lv. 1
Quite an appealing move.
Astonish
Lv. 1
Badly startles the last Pokémon to act before the user.
Minimize  
Lv. 1
Prevents the user from being startled until the turn ends.
Fire Spin  
Lv. 7
Temporarily stops the crowd from growing excited.
Night Shade  
Lv. 13
An appealing move that can be used repeatedly without boring the audience.
Will-o-wisp  
Lv. 16
Makes audience expect little of other contestants.
Imprison  
Lv. 24
Temporarily stops the crowd from growing excited.
Memento  
Lv. 33
A move of huge appeal, but using it prevents the user from taking further contest moves.
Inferno
Lv. 38
Badly startles the last Pokémon to act before the user.
Curse  
Lv. 45
Causes the user to move later on the next turn.
Shadow Ball  
Lv. 53
Quite an appealing move.
Overheat  
Lv. 69
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 55 90 145 90 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 85 - 127 135 - 177 85 - 127 76 - 118
Lv. 100 230 - 324 103 - 188 166 - 251 265 - 350 166 - 251 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 95 - 142 150 - 197 95 - 142 85 - 132
Lv. 100 230 - 324 115 - 209 185 - 279 295 - 389 185 - 279 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 104 - 156 165 - 216 104 - 156 93 - 145
Lv. 100 230 - 324 126 - 229 203 - 306 324 - 427 203 - 306 181 - 284

<--- #608
Lampent
#610
Axew
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019