Name |
Other Names |
No. |
Gender Ratio |
Type |
Chandelure |
Japan: | Shandera シャンデラ |
French: | Lugulabre |
German: | Skelabra |
Korean: | 샹델라 |
|
National: | #609 |
BW Unova: | #115 |
B2W2 Unova: | #192 |
|
|
|
Abilities: Flash Fire - Flame Body - Shadow Tag (Hidden Ability) |
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Flame Body: The opponent has a 30% chance of being induced with BURN when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Not Available): Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Luring Pokémon |
3’03”
1m |
75.6lbs
34.3kg |
45 |
5,120 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,059,860 Points Medium Slow |
70 |
3 Sp. Attack Point(s)
|
23 |
TM & HM Attacks |
|
TM04 |
Calm Mind |
|
|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Telekinesis |
|
|
-- |
-- |
15 |
-- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
|
|
50 |
100 |
20 |
-- |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
|
|
140 |
90 |
5 |
-- |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM53 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM59 |
Incinerate |
|
|
30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 |
Will-o-wisp |
|
|
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 |
Embargo |
|
|
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Pre-Evolution Only Moves |
Ember |
|
|
40 |
100 |
25 |
10 |
| Lv. 1 | |
The target is attacked with small flames. It may also leave the target with a burn. |
Astonish |
|
|
30 |
100 |
15 |
-- |
| Lv. 1 | |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
Minimize |
|
|
-- |
-- |
20 |
-- |
| Lv. 1 | |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
| Lv. 7 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Night Shade |
|
|
?? |
100 |
15 |
-- |
| Lv. 13 | |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
Will-o-wisp |
|
|
-- |
75 |
15 |
-- |
| Lv. 16 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Imprison |
|
|
-- |
-- |
10 |
-- |
| Lv. 24 | |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Memento |
|
|
-- |
100 |
10 |
-- |
| Lv. 33 | |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Inferno |
|
|
100 |
50 |
5 |
100 |
| Lv. 38 | |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
Curse |
|
|
-- |
-- |
10 |
-- |
| Lv. 45 | |
A move that works differently for the Ghost type than for all other types. |
Shadow Ball |
|
|
80 |
100 |
15 |
-- |
| Lv. 53 | |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Pain Split |
|
|
-- |
-- |
20 |
-- |
| Lv. 61 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Overheat |
|
|
140 |
90 |
5 |
-- |
| Lv. 69 | |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |