#609 Chandelure
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Chandelure Shandera
シャンデラ
National: #609
Typing:040
PokéPark189


Locations
Pokémon Typing Adventure No. 0 Midnight Cabin
Pokémon Rumble Blast World Axle B1F Hauntyard
Pokémon Rumble U Wonder Area - Haunted Playland
Toy Collection - The Sword for Justice
PokéPark 2: Worlds Beyond Wish ParkAfter merging Wish Park
Pokémon Conquest Evolve Lampent
Pokémon Mystery Dungeon:
Gates to Infinity
Breezy Plains
Great Glacier
Worldcore
Smoking Mountain
Cape at the Edge
Strongest Trail
Mount Tepid


Learn with Pokémon: Typing Adventure Details
Image Base Name
Chandelure
SYANNDERA


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Defeat Chandelure's attack onslaught Yes    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
2 5 4 3 3
Fire SpinPower
Flash Fire
Flame Body
Warm Blanket
None


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••••• •••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Incinerate 3 Wave Wide Slow Destroys coins left behind by opponents after knocking them out


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Confuse Ray - 1 Wave Wide Medium Confuses opponent
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Astonish ★★ 2 Close Short-Distance Medium Causes opponent to Flinch
Will-o-wisp ★★ 1 Projectile Short-Distance Fast May burn the opponent
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Clear Smog ★★ 1 Projectile Wide Slow Removes opponent's stat changes
Smog ★★ 1 Close Short-Distance Fast May poison opponent
Hex ★★ 1 Wave Short-Distance Medium Does more damage if opponent is affected by a status affliction
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Thief ★★ 1 Close Wide Medium Increases the money dropped by the opponent
Night Shade ★★ 1 Distant Point Wide Medium Damage changes based on the opponent
Flame Charge ★★ 2 Assault Wide Medium Increases the user's Speed
Curse - 1 - Long Distance Slow For Ghost types; Afflicts opponents with a curse which saps HP
Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed
Flame Burst ★★ 1 Projectile Wide Medium No additional effect
Ember ★★★ 1 Close Short-Distance Fast May burn opponent
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Fire Spin ★★ 3 Distant Point Wide Slow No additional effect
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Acid ★★ 1 Projectile Short-Distance Fast Lowers opponent's Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Pain Split - 1 Close Short-Distance Medium Averages your HP and opponent's HP
Haze - 1 - Long Distance Slow Removes stat changes to all within range
Endure - 1 - Wide Fast Allows you to survive to 1 Hit Point when attacked
Payback ★★★ 1 Close Wide Fast Doubles damage if the user has just been hit
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Minimize - 1 - Long Distance Slow Makes it harder for opponents to damage the user
Acid Armor - 1 - Long Distance Slow Increases user's Defense
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Energy Ball ★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Overheat ★★★★★ 1 Wave Short-Distance Medium Lowers user's Attack
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Flamethrower ★★★★★ 1 Wave Short-Distance Medium May burn opponent
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Solarbeam ★★★★★ 1 Distant Point Long Distance Medium No additional effect
Fire Blast ★★★★★ 3 Wave Wide Medium May burn opponent
Heat Wave ★★★★★ 1 Wave Wide Medium May burn opponent
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased
Inferno ★★★★★ 4 Distant Point Long Distance Slow Burns the opponent

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Smog The target is attacked with a discharge of filthy gases. It may also poison the target.
Confuse Ray The target is exposed to a sinister ray that triggers confusion.
Flame Burst The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Hex This relentless attack does massive damage to a target affected by status problems.

Machine Moves
Attack NameTypeEffect
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Solarbeam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Flamethrower The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flame Charge The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Overheat The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Energy Ball The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Will-o-wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Payback If the user moves after the target, this attack's power will be doubled.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
<--- #608
Lampent
#610
Axew
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