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 #601 Klinklang
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Klinklang
Japan: Gigigear
ギギギアル
French: Cliticlic
German: Klikdiklak
Korean: 기기기어르
National: #601
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Klinklang is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Gear Pokémon 2'00"
0.6m
178.6lbs
81kg
305,120
Abilities: Plus - Minus - Clear Body (Hidden Ability)
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Minus: When battling with Plus or Minus, Special Attack increases by 50%.
Hidden Ability (Available):
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Klang
Y Evolve Klang
Omega Ruby Evolve Klang
Alpha Sapphire Evolve Klang
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Magnetic Flux  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Vice Grip  
Quite an appealing move.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Thunder Shock  
Quite an appealing move.
Gear Grind  
Quite an appealing move.
6 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Thunder Shock  
Quite an appealing move.
16 Gear Grind  
Quite an appealing move.
21 Bind  
Temporarily stops the crowd from growing excited.
25 Charge Beam  
Works well if the user is pumped up.
31 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Mirror Shot
Startles the last Pokémon to act before the user.
40 Screech  
Makes audience expect little of other contestants.
44 Discharge
Badly startles the last Pokémon to act before the user.
48 Metal Sound
Startles all of the Pokémon to act before the user.
54 Shift Gear  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
60 Lock-On  
Causes the user to move earlier on the next turn.
66 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
72 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
76 Magnetic Flux  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 100 115 70 85 90
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 108 - 150 67 - 109 81 - 123 85 - 127
Lv. 100 230 - 324 184 - 269 211 - 296 130 - 215 157 - 242 166 - 251
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 120 - 167 75 - 122 90 - 137 95 - 142
Lv. 100 230 - 324 205 - 299 235 - 329 145 - 239 175 - 269 185 - 279
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 132 - 183 82 - 134 99 - 150 104 - 156
Lv. 100 230 - 324 225 - 328 258 - 361 159 - 262 192 - 295 203 - 306

<--- #600
Klang
#602
Tynamo
--->

 
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