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 #600 Klang
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Klang
Japan: Gigear
ギギアル
French: Clic
German: Kliklak
Korean: 기기어르
National: #600
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Klang is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Gear Pokémon 2'00"
0.6m
112.4lbs
51kg
605,120
Abilities: Plus - Minus - Clear Body (Hidden Ability)
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Minus: When battling with Plus or Minus, Special Attack increases by 50%.
Hidden Ability (Available):
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Klink
Alpha Sapphire Evolve Klink
Generation VI Level Up
LevelAttack NameTypeAppealJam
Vice Grip  
Quite an appealing move.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Thunder Shock  
Quite an appealing move.
Gear Grind  
Quite an appealing move.
6 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Thunder Shock  
Quite an appealing move.
16 Gear Grind  
Quite an appealing move.
21 Bind  
Temporarily stops the crowd from growing excited.
26 Charge Beam  
Works well if the user is pumped up.
31 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Mirror Shot
Startles the last Pokémon to act before the user.
40 Screech  
Makes audience expect little of other contestants.
44 Discharge
Badly startles the last Pokémon to act before the user.
48 Metal Sound
Startles all of the Pokémon to act before the user.
52 Shift Gear  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
56 Lock-On  
Causes the user to move earlier on the next turn.
60 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
64 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 60 80 95 70 85 50
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 90 - 132 67 - 109 81 - 123 49 - 91
Lv. 100 230 - 324 148 - 233 175 - 260 130 - 215 157 - 242 94 - 179
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 100 - 147 75 - 122 90 - 137 55 - 102
Lv. 100 230 - 324 165 - 259 195 - 289 145 - 239 175 - 269 105 - 199
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 110 - 161 82 - 134 99 - 150 60 - 112
Lv. 100 230 - 324 181 - 284 214 - 317 159 - 262 192 - 295 115 - 218

<--- #599
Klink
#601
Klinklang
--->

 
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