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 #598 Ferrothorn
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ferrothorn
Japan: Nattorei
ナットレイ
French: Noacier
German: Tentantel
Korean: 너트령
National: #598
Central Kalos: #---
Coastal Kalos: #070
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Pod Pokémon 3'03"
1m
242.5lbs
110kg
905,120
Abilities: Iron Barbs - Anticipation (Hidden Ability)
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP.
Hidden Ability (Available):
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Mineral
Evolutionary Chain
Locations
X Evolve Ferroseed
Y Evolve Ferroseed
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Rock Climb  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
Curse  
Causes the user to move later on the next turn.
6 Rollout  
An appealing move that can be used repeatedly without boring the audience.
9 Curse  
Causes the user to move later on the next turn.
14 Metal Claw  
Quite an appealing move.
18 Pin Missile  
Effectiveness varies depending on when it is used.
21 Gyro Ball  
Works better the later it is used in a turn.
26 Iron Defense  
Prevents the user from being startled until the turn ends.
30 Mirror Shot
Startles the last Pokémon to act before the user.
35 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
40 Power Whip  
Works better the more the crowd is excited.
46 Iron Head  
Quite an appealing move.
53 Payback  
Works great if the user goes last this turn.
61 Flash Cannon  
Quite an appealing move.
67 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Gravity   Details
Makes the remaining Pokémon nervous.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rock Climb   Details
Makes audience expect little of other contestants.
Seed Bomb   Details
Quite an appealing move.
Spikes   Details
Makes the remaining Pokémon nervous.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 489 74 94 131 54 116 20
Max Stats
Hindering Nature
Lv. 50 134 - 181 89 - 131 122 - 164 53 - 95 108 - 151 22 - 64
Lv. 100 258 - 352 173 - 258 240 - 324 101 - 186 213 - 297 40 - 125
Max Stats
Neutral Nature
Lv. 50 134 - 181 99 - 146 136 - 183 59 - 106 121 - 168 25 - 72
Lv. 100 258 - 352 193 - 287 267 - 361 113 - 207 237 - 331 45 - 139
Max Stats
Beneficial Nature
Lv. 50 134 - 181 108 - 160 149 - 201 64 - 116 133 - 184 27 - 79
Lv. 100 258 - 352 212 - 315 293 - 397 124 - 227 260 - 364 49 - 152

<--- #597
Ferroseed
#599
Klink
--->

 
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