Generation VI Level Up |
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Rock Climb |
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Makes audience expect little of other contestants. |
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Tackle |
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Quite an appealing move. |
— |
Harden |
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Prevents the user from being startled one time this turn. |
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Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
— |
Curse |
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Causes the user to move later on the next turn. |
6 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
9 |
Curse |
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Causes the user to move later on the next turn. |
14 |
Metal Claw |
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Quite an appealing move. |
18 |
Pin Missile |
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Effectiveness varies depending on when it is used. |
21 |
Gyro Ball |
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Works better the later it is used in a turn. |
26 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
30 |
Mirror Shot |
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Startles the last Pokémon to act before the user. |
35 |
Ingrain |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
38 |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
40 |
Power Whip |
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Works better the more the crowd is excited. |
46 |
Iron Head |
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Quite an appealing move. |
53 |
Payback |
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Works great if the user goes last this turn. |
61 |
Flash Cannon |
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Quite an appealing move. |
67 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |