Generation VI Level Up |
|
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
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-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
6 |
Rollout |
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30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
9 |
Curse |
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-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
14 |
Metal Claw |
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50 |
95 |
35 |
10 |
The target is raked with steel claws. It may also raise the user's Attack stat. |
18 |
Pin Missile |
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25 |
95 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
21 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 |
Iron Defense |
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-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
30 |
Mirror Shot |
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65 |
85 |
10 |
30 |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
35 |
Ingrain |
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-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
38 |
Self-Destruct |
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200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
43 |
Iron Head |
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80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. It may also make the target flinch. |
47 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
52 |
Flash Cannon |
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80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
55 |
Explosion |
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250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
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-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 |
Thunderbolt |
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90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
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90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM64 |
Explosion |
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250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM69 |
Rock Polish |
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-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
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80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 |
Nature Power |
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-- |
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Acid Spray |
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40 |
100 |
20 |
100 |
Details |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
Bullet Seed |
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25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Gravity |
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-- |
-- |
5 |
-- |
Details |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
Leech Seed |
 |
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-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Rock Climb |
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90 |
85 |
20 |
20 |
Details |
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
Seed Bomb |
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80 |
100 |
15 |
-- |
Details |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Spikes |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Stealth Rock |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Worry Seed |
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-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |