Generation VI Level Up |
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— |
Bide |
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Causes the user to move later on the next turn. |
— |
Withdraw |
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Prevents the user from being startled one time this turn. |
— |
Water Gun |
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Quite an appealing move. |
5 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
8 |
Bite |
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Badly startles the last Pokémon to act before the user. |
11 |
Protect |
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Prevents the user from being startled one time this turn. |
15 |
Aqua Jet |
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Causes the user to move earlier on the next turn. |
18 |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
21 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
25 |
Wide Guard |
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Prevents the user from being startled until the turn ends. |
28 |
Brine |
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Affected by how well the previous Pokémon's move went. |
31 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
35 |
Curse |
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Causes the user to move later on the next turn. |
38 |
Shell Smash |
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Excites the audience a lot if used last. |
41 |
Aqua Tail |
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Quite an appealing move. |
45 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
48 |
Rain Dance |
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Works better the more the crowd is excited. |
50 |
Hydro Pump |
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Works better the more the crowd is excited. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |