Generation VI Level Up |
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— |
Bide |
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|
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
— |
Withdraw |
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|
-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Water Gun |
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|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
5 |
Rollout |
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|
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
8 |
Bite |
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|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
11 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Aqua Jet |
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|
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
18 |
Ancient Power |
|
|
60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
21 |
Crunch |
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|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
25 |
Wide Guard |
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|
-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
28 |
Brine |
|
|
65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
31 |
Smack Down |
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|
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
35 |
Curse |
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|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
38 |
Shell Smash |
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|
-- |
-- |
15 |
-- |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
41 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
45 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
48 |
Rain Dance |
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|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
50 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
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|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
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|
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
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|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
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|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
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|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM69 |
Rock Polish |
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|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 |
Surf |
|
|
90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Bide |
|
|
?? |
-- |
10 |
-- |
Details |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Flail |
|
|
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Guard Swap |
|
|
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
Details |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Knock Off |
|
|
65 |
100 |
25 |
-- |
Details |
The user slaps down the target's held item, preventing that item from being used in the battle. |
Rock Throw |
|
|
50 |
90 |
15 |
-- |
Details |
The user picks up and throws a small rock at the target to attack. |
Slam |
|
|
80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Details |
Traps foes in a violent swirling whirlpool for four to five turns. |