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 #554 Darumaka
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Darumaka
Japan: Darumakka
ダルマッカ
French: Darumarond
German: Flampion
Korean: 달막화
National: #554
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Zen Charm Pokémon 2'00"
0.6m
82.7lbs
37.5kg
1205,120
Abilities: Hustle - Inner Focus (Hidden Ability)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Breed Darmanitan
Alpha Sapphire Breed Darmanitan
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
3 Rollout  
An appealing move that can be used repeatedly without boring the audience.
6 Incinerate  
Makes audience expect little of other contestants.
9 Rage
Startles all of the Pokémon to act before the user.
11 Fire Fang  
Quite an appealing move.
14 Headbutt  
Quite an appealing move.
17 Uproar
Badly startles Pokémon that the audience has high expectations of.
19 Facade  
Works great if the user goes last this turn.
22 Fire Punch  
Quite an appealing move.
25 Work Up  
Excites the audience a lot if used first.
27 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
30 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
33 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
35 Taunt
Badly startles Pokémon that the audience has high expectations of.
39 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
42 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Flame Wheel   Details
Affected by how well the previous Pokémon's move went.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Punch   Details
Works great if the user goes last this turn.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 70 90 45 15 45 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 45 - 87 18 - 60 45 - 87 49 - 91
Lv. 100 250 - 344 166 - 251 85 - 170 31 - 116 85 - 170 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 50 - 97 20 - 67 50 - 97 55 - 102
Lv. 100 250 - 344 185 - 279 95 - 189 35 - 129 95 - 189 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 55 - 106 22 - 73 55 - 106 60 - 112
Lv. 100 250 - 344 203 - 306 104 - 207 38 - 141 104 - 207 115 - 218

<--- #553
Krookodile
#555
Darmanitan
--->

 
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