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 #553 Krookodile
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Krookodile
Japan: Waruvial
ワルビアル
French: Crocorible
German: Rabigator
Korean: 악비아르
National: #553
Central Kalos: #---
Coastal Kalos: #045
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Intimidation Pokémon 4'11"
1.5m
212.3lbs
96.3kg
455,120
Abilities: Intimidate - Moxie - Anger Point (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available):
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Krokorok
Y Evolve Krokorok
Omega Ruby Evolve Krokorok
Alpha Sapphire Evolve Krokorok
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Leer
Badly startles Pokémon that the audience has high expectations of.
Rage
Startles all of the Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
Sand Attack  
Makes audience expect little of other contestants.
4 Bite
Badly startles the last Pokémon to act before the user.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Torment  
Makes the remaining Pokémon nervous.
13 Sand Tomb  
Temporarily stops the crowd from growing excited.
16 Assurance  
Works better the later it is used in a turn.
19 Mud-Slap  
Makes audience expect little of other contestants.
22 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Crunch
Badly startles the last Pokémon to act before the user.
32 Dig  
Prevents the user from being startled one time this turn.
36 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
42 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
48 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
54 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
60 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fire Fang   Details
Quite an appealing move.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Me First   Details
Causes the user to move earlier on the next turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.
Thunder Fang   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Thrash  
Lv. 52
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 519 95 117 80 65 70 92
Max Stats
Hindering Nature
Lv. 50 155 - 202 109 - 152 76 - 118 63 - 105 67 - 109 87 - 129
Lv. 100 300 - 394 215 - 299 148 - 233 121 - 206 130 - 215 170 - 254
Max Stats
Neutral Nature
Lv. 50 155 - 202 122 - 169 85 - 132 70 - 117 75 - 122 97 - 144
Lv. 100 300 - 394 239 - 333 165 - 259 135 - 229 145 - 239 189 - 283
Max Stats
Beneficial Nature
Lv. 50 155 - 202 134 - 185 93 - 145 77 - 128 82 - 134 106 - 158
Lv. 100 300 - 394 262 - 366 181 - 284 148 - 251 159 - 262 207 - 311

<--- #552
Krokorok
#554
Darumaka
--->

 
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