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 #550 Basculin
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Red-Striped Form Blue-Striped Form
Basculin
Japan: Basurao
バスラオ
French: Bargantua
German: Barschuft
Korean: 배쓰나이
National: #550
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #060
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hostile Pokémon 3'03"
1m
39.7lbs
18kg
2510,240
Abilities: Reckless (Red-Striped Form BWB2W2 & Blue-Striped Form BW) - Rock Head (Blue-Striped Form - B2W2) - Adaptability - Mold Breaker (Dream World)
Reckless (Red Striped Form in all games & Blue-Striped Form in Black & White): The power of moves that have recoil damage is increased by 20%.
Rock Head (Blue-Striped Form - White Driftveil Trade + Black 2 & White 2): Does not receive recoil damage from recoil-causing damages.
Adaptability (Both Forms): Increases the Same Type Attack Bonus from *1.5 to *2.
Dream World Ability:
Mold Breaker (Both Forms): The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

- 5%
Red-Striped Form

DeepSeaScale
- 5%
Blue-Striped Form
Water 2
Evolutionary Chain
Alternate Forms
Red-Striped FormBlue-Striped Form
Basculin's form cannot be changed and is dependant on how it was when it appeared. Its Red-Striped Form is found with Good Rod in Y and Super Rod in X while Blue-Striped Form is found with Good Rod in X and Super Rod in Y.
Locations - In-Depth Details
X Route 15, Route 16, Route 21, Pokémon VillageDetails
Y Route 15, Route 16, Route 21, Pokémon VillageDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
Flail  
Works better the later it is used in a turn.
Tail Whip  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Water Gun  
Quite an appealing move.
4 Uproar
Badly startles Pokémon that the audience has high expectations of.
7 Headbutt  
Quite an appealing move.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Aqua Jet  
Causes the user to move earlier on the next turn.
16 Chip Away  
Excites the audience in any kind of contest.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
24 Crunch
Badly startles the last Pokémon to act before the user.
28 Aqua Tail  
Quite an appealing move.
32 Soak
Badly startles Pokémon that the audience has high expectations of.
36 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
41 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Flail  
Works better the later it is used in a turn.
50 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
56 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Brine   Details
Affected by how well the previous Pokémon's move went.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Mud Shot   Details
Quite an appealing move.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Rage Details
Startles all of the Pokémon to act before the user.
Revenge   Details
Works great if the user goes last this turn.
Swift   Details
Works great if the user goes first this turn.
Whirlpool   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 70 92 65 80 55 98
Max Stats
Hindering Nature
Lv. 50 130 - 177 87 - 129 63 - 105 76 - 118 54 - 96 92 - 135
Lv. 100 250 - 344 170 - 254 121 - 206 148 - 233 103 - 188 180 - 265
Max Stats
Neutral Nature
Lv. 50 130 - 177 97 - 144 70 - 117 85 - 132 60 - 107 103 - 150
Lv. 100 250 - 344 189 - 283 135 - 229 165 - 259 115 - 209 201 - 295
Max Stats
Beneficial Nature
Lv. 50 130 - 177 106 - 158 77 - 128 93 - 145 66 - 117 113 - 165
Lv. 100 250 - 344 207 - 311 148 - 251 181 - 284 126 - 229 221 - 324

<--- #549
Lilligant
#551
Sandile
--->

 
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