Locations - In-Depth Details |
Black |
Route 1,3,6,11,14, Striaton City, Wellspring Cave, Pinwheel Forest, Dragonspiral Tower, Victory Road, Giant Chasm, Abundant Shrine, Lostlorn Forest (Surf & Fish) | Details |
White |
Route 1,3,6,11,14, Striaton City, Wellspring Cave, Pinwheel Forest, Dragonspiral Tower, Victory Road, Giant Chasm, Abundant Shrine, Lostlorn Forest (Surf & Fish) | Details |
Black 2 |
Route 1, 3, 6, 11, 12, 13, 19, 20, 22, 23, Aspertia City, Relic Passage, Striaton City, Wellspring Cave, Pinwheel Forest, Relic Passage, Lostlorn forest, Clay Tunnel, Abundant Shrine, Village Bridge, Dragonspiral Tower, Undella Town, Humilau City, Giant Chasm, Victory Road, Nature Preserve | Details |
White 2 |
Route 1, 3, 6, 11, 12, 13, 19, 20, 22, 23, Aspertia City, Relic Passage, Striaton City, Wellspring Cave, Pinwheel Forest, Relic Passage, Lostlorn forest, Clay Tunnel, Abundant Shrine, Village Bridge, Dragonspiral Tower, Undella Town, Humilau City, Giant Chasm, Victory Road, Nature Preserve | Details |
Dream World |
Sparkling Sea - Beginning (B2W2 only) |
Details |
Trainer Locations | |
Details |
Black/White/Black 2/White 2 Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
4 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
7 |
Headbutt |
|
|
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
10 |
Bite |
|
|
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
13 |
Aqua Jet |
|
|
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
16 |
Chip Away |
|
|
70 |
100 |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
20 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
24 |
Crunch |
|
|
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
28 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 |
Soak |
|
|
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
36 |
Double-edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
41 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
46 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
51 |
Final Gambit |
|
|
?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
56 |
Thrash |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 |
Ice Beam |
|
|
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM01 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
|
|
80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Swift |
|
|
60 |
-- |
20 |
-- |
Details |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Bubblebeam |
|
|
65 |
100 |
20 |
-- |
Details |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
Mud Shot |
|
|
55 |
95 |
15 |
-- |
Details |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
Muddy Water |
|
|
95 |
85 |
10 |
-- |
Details |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
Agility |
|
|
-- |
-- |
30 |
-- |
Details |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Details |
Traps foes in a violent swirling whirlpool for four to five turns. |
Rage |
|
|
20 |
100 |
20 |
-- |
Details |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Brine |
|
|
65 |
100 |
10 |
-- |
Details |
If the target's HP is down to about half, this attack will hit with double the power. |
Revenge |
|
|
60 |
100 |
10 |
-- |
Details |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |