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 #521 Unfezant
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Male Female
Unfezant
Japan: Kenhorou
ケンホロウ
French: Déflaisan
German: Fasasnob
Korean: 켄호로우
National: #521
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Proud Pokémon 3'11"
1.2m
63.9lbs
29kg
453,840
Abilities: Big Pecks - Super Luck - Rivalry (Hidden Ability)
Big Pecks: Its defense cannot be lowered.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Tranquill
Y Evolve Tranquill
Omega Ruby Evolve Tranquill
Alpha Sapphire Evolve Tranquill
Generation VI Level Up
LevelAttack NameTypeAppealJam
Gust
Badly startles the last Pokémon to act before the user.
Growl  
Works great if the user goes last this turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Growl  
Works great if the user goes last this turn.
8 Leer
Badly startles Pokémon that the audience has high expectations of.
11 Quick Attack  
Causes the user to move earlier on the next turn.
15 Air Cutter  
Quite an appealing move.
18 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
23 Detect  
Prevents the user from being startled until the turn ends.
27 Taunt
Badly startles Pokémon that the audience has high expectations of.
33 Air Slash
Badly startles the last Pokémon to act before the user.
38 Razor Wind  
Affected by how well the previous Pokémon's move went.
44 Feather Dance  
Works great if the user goes last this turn.
49 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
55 Facade  
Works great if the user goes last this turn.
60 Tailwind  
Causes the user to move earlier on the next turn.
66 Sky Attack  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 488 80 115 80 65 55 93
Max Stats
Hindering Nature
Lv. 50 140 - 187 108 - 150 76 - 118 63 - 105 54 - 96 88 - 130
Lv. 100 270 - 364 211 - 296 148 - 233 121 - 206 103 - 188 171 - 256
Max Stats
Neutral Nature
Lv. 50 140 - 187 120 - 167 85 - 132 70 - 117 60 - 107 98 - 145
Lv. 100 270 - 364 235 - 329 165 - 259 135 - 229 115 - 209 191 - 285
Max Stats
Beneficial Nature
Lv. 50 140 - 187 132 - 183 93 - 145 77 - 128 66 - 117 107 - 159
Lv. 100 270 - 364 258 - 361 181 - 284 148 - 251 126 - 229 210 - 313

<--- #520
Tranquill
#522
Blitzle
--->

 
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