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 #520 Tranquill
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tranquill
Japan: Hatooboo
ハトーボー
French: Colombeau
German: Navitaub
Korean: 유토브
National: #520
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wild Pigeon Pokémon 2'00"
0.6m
33.1lbs
15kg
1203,840
Abilities: Big Pecks - Super Luck - Rivalry (Hidden Ability)
Big Pecks: Its defense cannot be lowered.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Pidove
Alpha Sapphire Evolve Pidove
Generation VI Level Up
LevelAttack NameTypeAppealJam
Gust
Badly startles the last Pokémon to act before the user.
Growl  
Works great if the user goes last this turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Growl  
Works great if the user goes last this turn.
8 Leer
Badly startles Pokémon that the audience has high expectations of.
11 Quick Attack  
Causes the user to move earlier on the next turn.
15 Air Cutter  
Quite an appealing move.
18 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
23 Detect  
Prevents the user from being startled until the turn ends.
27 Taunt
Badly startles Pokémon that the audience has high expectations of.
32 Air Slash
Badly startles the last Pokémon to act before the user.
36 Razor Wind  
Affected by how well the previous Pokémon's move went.
41 Feather Dance  
Works great if the user goes last this turn.
45 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Facade  
Works great if the user goes last this turn.
54 Tailwind  
Causes the user to move earlier on the next turn.
59 Sky Attack  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 358 62 77 62 50 42 65
Max Stats
Hindering Nature
Lv. 50 122 - 169 73 - 116 60 - 102 49 - 91 42 - 84 63 - 105
Lv. 100 234 - 328 143 - 227 116 - 200 94 - 179 80 - 164 121 - 206
Max Stats
Neutral Nature
Lv. 50 122 - 169 82 - 129 67 - 114 55 - 102 47 - 94 70 - 117
Lv. 100 234 - 328 159 - 253 129 - 223 105 - 199 89 - 183 135 - 229
Max Stats
Beneficial Nature
Lv. 50 122 - 169 90 - 141 73 - 125 60 - 112 51 - 103 77 - 128
Lv. 100 234 - 328 174 - 278 141 - 245 115 - 218 97 - 201 148 - 251

<--- #519
Pidove
#521
Unfezant
--->

 
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