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 #498 Tepig
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tepig
Japan: Pokabu
ポカブ
French: Gruikui
German: Floink
Korean: 뚜꾸리
National: #498
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fire Pig Pokémon 1'08"
0.5m
21.8lbs
9.9kg
455,120
Abilities: Blaze - Thick Fat (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Thick Fat: Fire and Ice-type moves deal 50% damage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby From Professor Birch in, Route 101
Alpha Sapphire From Professor Birch in, Route 101
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
3 Tail Whip  
Works great if the user goes last this turn.
7 Ember  
Quite an appealing move.
9 Odor Sleuth  
Prevents the user from being startled one time this turn.
13 Defense Curl  
Prevents the user from being startled one time this turn.
15 Flame Charge  
Works well if the user is pumped up.
19 Smog  
Quite an appealing move.
21 Rollout  
An appealing move that can be used repeatedly without boring the audience.
25 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
27 Heat Crash  
Works great if the user goes last this turn.
31 Assurance  
Works better the later it is used in a turn.
33 Flamethrower  
Quite an appealing move.
37 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
39 Roar  
Causes the user to move later on the next turn.
43 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Endeavor   Details
Works great if the user goes last this turn.
Heavy Slam   Details
Works great if the user goes last this turn.
Magnitude   Details
Works better the more the crowd is excited.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Sucker Punch   Details
Excites the audience a lot if used first.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 308 65 63 45 45 45 45
Max Stats
Hindering Nature
Lv. 50 125 - 172 61 - 103 45 - 87 45 - 87 45 - 87 45 - 87
Lv. 100 240 - 334 117 - 202 85 - 170 85 - 170 85 - 170 85 - 170
Max Stats
Neutral Nature
Lv. 50 125 - 172 68 - 115 50 - 97 50 - 97 50 - 97 50 - 97
Lv. 100 240 - 334 131 - 225 95 - 189 95 - 189 95 - 189 95 - 189
Max Stats
Beneficial Nature
Lv. 50 125 - 172 74 - 126 55 - 106 55 - 106 55 - 106 55 - 106
Lv. 100 240 - 334 144 - 247 104 - 207 104 - 207 104 - 207 104 - 207

<--- #497
Serperior
#499
Pignite
--->

 
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