#498 Tepig
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Tepig
Japan: Pokabu
ポカブ
French: Gruikui
German: Floink
Korean: 뚜꾸리
National: #498
BW Unova: #4
B2W2 Unova: #004
Male :87.5%
Female :12.5%
Abilities: Blaze - Thick Fat (Hidden Ability)
Blaze: When HP is below 1/3rd, Fire’s power increases to 1.5 times.
Hidden Ability (Not Available):
Thick Fat: Fire and Ice-type moves deal 50% damage.
Classification Height Weight Capture Rate Base Egg Steps
Fire Pig Pokémon 1’08”
0.5m
21.8lbs
9.9kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 1 HP Point(s)
47
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations
Black Nuvema Town (Starter Pokémon)
White Nuvema Town (Starter Pokémon)
Black 2 Starter
White 2 Starter
Trainer Locations  Details

Flavor Text
Black It can deftly dodge its foe's attacks while shooting fireballs from its nose. It roasts berries before it eats them.
White It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.
Black 2 It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
9 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
13 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
15 Flame Charge 50 100 20 --
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
19 Smog 20 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
21 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
27 Heat Crash ?? 100 10 --
The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
31 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
33 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
37 Head Smash 150 80 5 --
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
39 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
43 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 --
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM50 Overheat 140 90 5 --
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Magnitude ?? 100 30 -- Details
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Superpower 120 100 5 -- Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Heavy Slam ?? 100 10 -- Details
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Pledge5010010--
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Pledge5010010--
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 63 45 45 45 45
Max Stats
Hindering Nature
Lv. 50 125 - 172 61 - 103 45 - 87 45 - 87 45 - 87 45 - 87
Lv. 100 240 - 334 117 - 202 85 - 170 85 - 170 85 - 170 85 - 170
Max Stats
Neutral Nature
Lv. 50 125 - 172 68 - 115 50 - 97 50 - 97 50 - 97 50 - 97
Lv. 100 240 - 334 131 - 225 95 - 189 95 - 189 95 - 189 95 - 189
Max Stats
Beneficial Nature
Lv. 50 125 - 172 74 - 126 55 - 106 55 - 106 55 - 106 55 - 106
Lv. 100 240 - 334 144 - 247 104 - 207 104 - 207 104 - 207 104 - 207

<--- #497
Serperior
#499
Pignite
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