Generation VI Level Up |
|
— |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
— |
Crush Grip |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
— |
Fire Punch |
|
|
|
Quite an appealing move. |
— |
Ice Punch |
|
|
|
Quite an appealing move. |
— |
Thunder Punch |
|
|
|
Quite an appealing move. |
— |
Dizzy Punch |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
— |
Knock Off |
|
|
|
Badly startles all of the Pokémon to act before the user. |
— |
Confuse Ray |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
— |
Foresight |
|
|
|
Badly startles Pokémon that used a move of the same type. |
25 |
Revenge |
|
|
|
Works great if the user goes last this turn. |
40 |
Wide Guard |
|
|
|
Prevents the user from being startled until the turn ends. |
50 |
Zen Headbutt |
|
|
|
Quite an appealing move. |
65 |
Payback |
|
|
|
Works great if the user goes last this turn. |
75 |
Crush Grip |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
90 |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
100 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
|
|
|
Works great if the user goes last this turn. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM96 |
Nature Power |
|
|
|
Works better the more the crowd is excited. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |