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 #485 Heatran
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Heatran
Japan: Hiidoran
ヒードラン
French: Heatran
German: Heatran
Korean: 히드런
National: #485
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lava Dome Pokémon 5'07"
1.7m
948.0lbs
430kg
32,560
Abilities: Flash Fire - Flame Body (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Not Available):
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
100 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Heatran cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Scorched SlabDetails
Alpha Sapphire Scorched SlabDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Magma Storm  
Temporarily stops the crowd from growing excited.
Heat Wave
Startles all of the Pokémon to act before the user.
Earth Power  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Fire Spin  
Temporarily stops the crowd from growing excited.
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Leer
Badly startles Pokémon that the audience has high expectations of.
17 Fire Fang  
Quite an appealing move.
25 Metal Sound
Startles all of the Pokémon to act before the user.
33 Crunch
Badly startles the last Pokémon to act before the user.
41 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Lava Plume
Startles all of the Pokémon to act before the user.
57 Fire Spin  
Temporarily stops the crowd from growing excited.
65 Iron Head  
Quite an appealing move.
73 Earth Power  
Quite an appealing move.
81 Heat Wave
Startles all of the Pokémon to act before the user.
88 Stone Edge  
Affected by how well the previous Pokémon's move went.
96 Magma Storm  
Temporarily stops the crowd from growing excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 91 90 106 130 106 77
Max Stats
Hindering Nature
Lv. 50 151 - 198 85 - 127 99 - 142 121 - 163 99 - 142 73 - 116
Lv. 100 292 - 386 166 - 251 195 - 279 238 - 323 195 - 279 143 - 227
Max Stats
Neutral Nature
Lv. 50 151 - 198 95 - 142 111 - 158 135 - 182 111 - 158 82 - 129
Lv. 100 292 - 386 185 - 279 217 - 311 265 - 359 217 - 311 159 - 253
Max Stats
Beneficial Nature
Lv. 50 151 - 198 104 - 156 122 - 173 148 - 200 122 - 173 90 - 141
Lv. 100 292 - 386 203 - 306 238 - 342 291 - 394 238 - 342 174 - 278

<--- #484
Palkia
#486
Regigigas
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