X & Y Level Up |
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— |
Magnet Rise |
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Makes the remaining Pokémon nervous. |
— |
Gravity |
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Makes the remaining Pokémon nervous. |
— |
Tackle |
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Quite an appealing move. |
— |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
— |
Block |
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Makes the remaining Pokémon nervous. |
— |
Magnet Bomb |
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Works great if the user goes first this turn. |
4 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
8 |
Block |
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Makes the remaining Pokémon nervous. |
11 |
Magnet Bomb |
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Works great if the user goes first this turn. |
15 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
18 |
Rock Blast |
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Effectiveness varies depending on when it is used. |
22 |
Rest |
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Prevents the user from being startled until the turn ends. |
25 |
Spark |
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Quite an appealing move. |
29 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
32 |
Power Gem |
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Quite an appealing move. |
36 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
39 |
Discharge |
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Badly startles the last Pokémon to act before the user. |
43 |
Earth Power |
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Quite an appealing move. |
46 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
50 |
Lock-On |
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Causes the user to move earlier on the next turn. |
50 |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
|
— |
Magnet Rise |
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Makes the remaining Pokémon nervous. |
— |
Gravity |
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Makes the remaining Pokémon nervous. |
— |
Wide Guard |
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Prevents the user from being startled until the turn ends. |
— |
Tackle |
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Quite an appealing move. |
— |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
— |
Block |
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Makes the remaining Pokémon nervous. |
— |
Magnet Bomb |
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Works great if the user goes first this turn. |
4 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
7 |
Block |
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Makes the remaining Pokémon nervous. |
10 |
Magnet Bomb |
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Works great if the user goes first this turn. |
13 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
16 |
Rest |
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Prevents the user from being startled until the turn ends. |
19 |
Spark |
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Quite an appealing move. |
22 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
25 |
Power Gem |
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Quite an appealing move. |
28 |
Rock Blast |
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Effectiveness varies depending on when it is used. |
31 |
Discharge |
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Badly startles the last Pokémon to act before the user. |
34 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
37 |
Earth Power |
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Quite an appealing move. |
40 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
43 |
Lock-On |
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Causes the user to move earlier on the next turn. |
43 |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM72 |
Volt Switch |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |