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#456 Finneon | |
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Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Finneon |
Japan: | Keikouo ケイコウオ |
French: | Écayon |
German: | Finneon |
Korean: | 형광어 |
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National: | #456 |
Central Kalos: | #--- |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Wing Fish Pokémon |
1'04"
0.4m |
15.4lbs
7kg | 190 | 5,120 |
Abilities: Swift Swim - Storm Drain - Water Veil (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Hidden Ability (Available): Water Veil: This Pokémon cannot be Burned while having this ability. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
600,000 Points Erratic |
70 | 1 Speed Point(s)
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Not Eligible/Known
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Gender Differences |
Male | Female |
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Locations |
X |
Transfer required |
Y |
Transfer required |
Omega Ruby |
Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
Alpha Sapphire |
Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
Generation VI Level Up | |
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Pound |
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| Quite an appealing move. |
6 |
Water Gun |
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| Quite an appealing move. |
10 |
Attract |
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| Makes the remaining Pokémon nervous. |
13 |
Rain Dance |
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| Works better the more the crowd is excited. |
17 |
Gust |
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| Badly startles the last Pokémon to act before the user. |
22 |
Water Pulse |
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| Makes audience expect little of other contestants. |
26 |
Captivate |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
29 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
33 |
Aqua Ring |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
38 |
Whirlpool |
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| Temporarily stops the crowd from growing excited. |
42 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
45 |
Bounce |
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| Prevents the user from being startled until the turn ends. |
49 |
Silver Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
54 |
Soak |
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| Badly startles Pokémon that the audience has high expectations of. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM66 |
Payback |
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| Works great if the user goes last this turn. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Aqua Tail |
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| Quite an appealing move. |
Bounce |
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| Prevents the user from being startled until the turn ends. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Signal Beam |
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| Makes audience expect little of other contestants. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Tailwind |
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| Causes the user to move earlier on the next turn. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Defog |
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Gen IV 432 |
Works great if the user goes first this turn. | Air Cutter |
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Move Tutor - PtHGSS |
Quite an appealing move. | Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. | Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 330 |
49 |
49 |
56 |
49 |
61 |
66 |
Max Stats Hindering Nature |
Lv. 50 |
109 - 156 |
48 - 90 |
54 - 97 |
48 - 90 |
59 - 101 |
63 - 106 |
Lv. 100 |
208 - 302 |
92 - 177 |
105 - 189 |
92 - 177 |
114 - 198 |
123 - 207 |
Max Stats Neutral Nature |
Lv. 50 |
109 - 156 |
54 - 101 |
61 - 108 |
54 - 101 |
66 - 113 |
71 - 118 |
Lv. 100 |
208 - 302 |
103 - 197 |
117 - 211 |
103 - 197 |
127 - 221 |
137 - 231 |
Max Stats Beneficial Nature |
Lv. 50 |
109 - 156 |
59 - 111 |
67 - 118 |
59 - 111 |
72 - 124 |
78 - 129 |
Lv. 100 |
208 - 302 |
113 - 216 |
128 - 232 |
113 - 216 |
139 - 243 |
150 - 254 |
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