#456 Finneon
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Finneon
Japan: Keikouo
ケイコウオ
French: Écayon
German: Finneon
Korean: 형광어
National: #456
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Swift Swim - Storm Drain - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Storm Drain: Water-type moves are drawn to this Pokémon. The Pokémon's SP ATK is raised one stage
Hidden Ability (Available):
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Wing Fish Pokémon 1’04”
0.4m
15.4lbs
7kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
600,000 Points
Erratic
70 1 Speed Point(s)
41 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Rindo Berry
- 5%
Water 2
Evolutionary Chain
Locations - In-Depth Details
Black Route 17, 18, P2 Laboratory(Fish)Details
White Route 17, 18, P2 Laboratory(Fish)Details
Black 2 Route 4, 17, 18, P2 Lab, Virbank City, Virbank ComplexDetails
White 2 Route 4, 17, 18, P2 Lab, Virbank City, Virbank ComplexDetails
Dream World Sparkling Sea - Beginning Details
Trainer Locations  Details

Flavor Text
Black The line running down its side can store sunlight. It shines vividly at night.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
13 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
17 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
22 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
26 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
29 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
33 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
38 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
42 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
45 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
49 Silver Wind 60 100 5 --
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
54 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Sweet Kiss -- 75 10 -- Details
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. It may also cause confusion.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Aurora Beam 65 100 20 -- Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 49 49 56 49 61 66
Max Stats
Hindering Nature
Lv. 50 109 - 156 48 - 90 54 - 97 48 - 90 59 - 101 63 - 106
Lv. 100 208 - 302 92 - 177 105 - 189 92 - 177 114 - 198 123 - 207
Max Stats
Neutral Nature
Lv. 50 109 - 156 54 - 101 61 - 108 54 - 101 66 - 113 71 - 118
Lv. 100 208 - 302 103 - 197 117 - 211 103 - 197 127 - 221 137 - 231
Max Stats
Beneficial Nature
Lv. 50 109 - 156 59 - 111 67 - 118 59 - 111 72 - 124 78 - 129
Lv. 100 208 - 302 113 - 216 128 - 232 113 - 216 139 - 243 150 - 254

<--- #455
Carnivine
#457
Lumineon
--->