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 #432 Purugly
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Purugly
Japan: Bunyatto
ブニャット
French: Chaffreux
German: Shnurgarst
Korean: 몬냥이
National: #432
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Tiger Cat Pokémon 3'03"
1m
96.6lbs
43.8kg
755,120
Abilities: Thick Fat - Own Tempo - Defiant (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage Forest, Mirage IslandDetails
Alpha Sapphire Mirage Forest, Mirage IslandDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fake Out
Badly startles the last Pokémon to act before the user.
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Scratch  
Quite an appealing move.
8 Growl  
Works great if the user goes last this turn.
13 Hypnosis
Startles all of the Pokémon to act before the user.
17 Feint Attack  
Works great if the user goes first this turn.
20 Fury Swipes  
Effectiveness varies depending on when it is used.
25 Charm
Badly startles Pokémon that the audience has high expectations of.
29 Assist  
Effectiveness varies depending on when it is used.
32 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
37 Slash  
Quite an appealing move.
38 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Body Slam
Badly startles the last Pokémon to act before the user.
52 Attract  
Makes the remaining Pokémon nervous.
60 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Last Resort   Details
Works well if the user is pumped up.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Sand Attack   Details
Makes audience expect little of other contestants.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tail Whip   Details
Works great if the user goes last this turn.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Sucker Punch  
Lv. 41
Excites the audience a lot if used first.
Play Rough  
Lv. 50
Brings down the energy of any Pokémon that have already used a move this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 452 71 82 64 64 59 112
Max Stats
Hindering Nature
Lv. 50 131 - 178 78 - 120 62 - 104 62 - 104 57 - 99 105 - 147
Lv. 100 252 - 346 152 - 236 119 - 204 119 - 204 110 - 195 206 - 290
Max Stats
Neutral Nature
Lv. 50 131 - 178 87 - 134 69 - 116 69 - 116 64 - 111 117 - 164
Lv. 100 252 - 346 169 - 263 133 - 227 133 - 227 123 - 217 229 - 323
Max Stats
Beneficial Nature
Lv. 50 131 - 178 95 - 147 75 - 127 75 - 127 70 - 122 128 - 180
Lv. 100 252 - 346 185 - 289 146 - 249 146 - 249 135 - 238 251 - 355

<--- #431
Glameow
#433
Chingling
--->

 
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