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 #431 Glameow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Glameow
Japan: Nyaruma
ニャルマー
French: Chaglam
German: Charmian
Korean: 나옹마
National: #431
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Catty Pokémon 1'08"
0.5m
8.6lbs
3.9kg
1905,120
Abilities: Limber - Own Tempo - Keen Eye (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage ForestDetails
Alpha Sapphire Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fake Out
Badly startles the last Pokémon to act before the user.
5 Scratch  
Quite an appealing move.
8 Growl  
Works great if the user goes last this turn.
13 Hypnosis
Startles all of the Pokémon to act before the user.
17 Feint Attack  
Works great if the user goes first this turn.
20 Fury Swipes  
Effectiveness varies depending on when it is used.
25 Charm
Badly startles Pokémon that the audience has high expectations of.
29 Assist  
Effectiveness varies depending on when it is used.
32 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
37 Slash  
Quite an appealing move.
41 Sucker Punch  
Excites the audience a lot if used first.
44 Attract  
Makes the remaining Pokémon nervous.
48 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Last Resort   Details
Works well if the user is pumped up.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Sand Attack   Details
Makes audience expect little of other contestants.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tail Whip   Details
Works great if the user goes last this turn.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 310 49 55 42 42 37 85
Max Stats
Hindering Nature
Lv. 50 109 - 156 54 - 96 42 - 84 42 - 84 37 - 80 81 - 123
Lv. 100 208 - 302 103 - 188 80 - 164 80 - 164 71 - 155 157 - 242
Max Stats
Neutral Nature
Lv. 50 109 - 156 60 - 107 47 - 94 47 - 94 42 - 89 90 - 137
Lv. 100 208 - 302 115 - 209 89 - 183 89 - 183 79 - 173 175 - 269
Max Stats
Beneficial Nature
Lv. 50 109 - 156 66 - 117 51 - 103 51 - 103 46 - 97 99 - 150
Lv. 100 208 - 302 126 - 229 97 - 201 97 - 201 86 - 190 192 - 295

<--- #430
Honchkrow
#432
Purugly
--->

 
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