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 #425 Drifloon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Drifloon
Japan: Fuwante
フワンテ
French: Baudrive
German: Driftlon
Korean: 흔들풍손
National: #425
Central Kalos: #---
Coastal Kalos: #001
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'04"
0.4m
2.6lbs
1.2kg
1257,680
Abilities: Aftermath - Unburden - Flare Boost (Hidden Ability)
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Flare Boost: Special Attack stat increased by 50% when burned
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 HP Point(s)
Eligible
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Route 8Details
Y Route 8Details
Omega Ruby Soaring in the SkyDetails
Alpha Sapphire Soaring in the SkyDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Constrict  
Makes audience expect little of other contestants.
Minimize  
Prevents the user from being startled until the turn ends.
4 Astonish
Badly startles the last Pokémon to act before the user.
8 Gust
Badly startles the last Pokémon to act before the user.
13 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
16 Payback  
Works great if the user goes last this turn.
20 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Hex
Badly startles Pokémon that used a move of the same type.
32 Swallow  
Prevents the user from being startled one time this turn.
32 Spit Up  
Works well if the user is pumped up.
36 Shadow Ball  
Quite an appealing move.
40 Amnesia  
Prevents the user from being startled until the turn ends.
44 Baton Pass  
Works well if the user is pumped up.
50 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Clear Smog   Details
Works great if the user goes first this turn.
Defog   Details
Works great if the user goes first this turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.
Haze   Details
Makes audience expect little of other contestants.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Tailwind   Details
Causes the user to move earlier on the next turn.
Weather Ball   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 348 90 50 34 60 44 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 49 - 91 35 - 77 58 - 100 44 - 86 67 - 109
Lv. 100 290 - 384 94 - 179 65 - 150 112 - 197 83 - 168 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 55 - 102 39 - 86 65 - 112 49 - 96 75 - 122
Lv. 100 290 - 384 105 - 199 73 - 167 125 - 219 93 - 187 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 60 - 112 42 - 94 71 - 123 53 - 105 82 - 134
Lv. 100 290 - 384 115 - 218 80 - 183 137 - 240 102 - 205 159 - 262

<--- #424
Ambipom
#426
Drifblim
--->

 
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