Abilities: Rivalry - Intimidate - Guts (Hidden Ability) |
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available): Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,059,860 Points Medium Slow |
70 | 3 Attack Point(s)
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Not Eligible/Known
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Generation VI Level Up |
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Electric Terrain |
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Excites the audience a lot if used first. |
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Tackle |
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Quite an appealing move. |
— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
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Charge |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
5 |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
9 |
Charge |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
13 |
Spark |
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Quite an appealing move. |
18 |
Bite |
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Badly startles the last Pokémon to act before the user. |
23 |
Roar |
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Causes the user to move later on the next turn. |
28 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
35 |
Thunder Fang |
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Quite an appealing move. |
42 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
49 |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. |
56 |
Discharge |
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Badly startles the last Pokémon to act before the user. |
63 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
67 |
Electric Terrain |
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Excites the audience a lot if used first. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM72 |
Volt Switch |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |