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 #404 Luxio
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Luxio
Japan: Rukushio
ルクシオ
French: Luxio
German: Luxio
Korean: 럭시오
National: #404
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Spark Pokémon 2'11"
0.9m
67.2lbs
30.5kg
1205,120
Abilities: Rivalry - Intimidate - Guts (Hidden Ability)
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available):
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
100 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 118Details
Alpha Sapphire Route 118Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Leer
Badly startles Pokémon that the audience has high expectations of.
9 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Spark  
Quite an appealing move.
18 Bite
Badly startles the last Pokémon to act before the user.
23 Roar  
Causes the user to move later on the next turn.
28 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
33 Thunder Fang  
Quite an appealing move.
38 Crunch
Badly startles the last Pokémon to act before the user.
43 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
48 Discharge
Badly startles the last Pokémon to act before the user.
53 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Fire Fang   Details
Quite an appealing move.
Helping Hand   Details
Quite an appealing move.
Howl   Details
Works great if the user goes last this turn.
Ice Fang   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Shock Wave   Details
Works great if the user goes first this turn.
Signal Beam   Details
Makes audience expect little of other contestants.
Swift   Details
Works great if the user goes first this turn.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Thunder Fang   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Baby-doll Eyes  
Lv. 11
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 363 60 85 49 60 49 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 48 - 90 58 - 100 48 - 90 58 - 100
Lv. 100 230 - 324 157 - 242 92 - 177 112 - 197 92 - 177 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 54 - 101 65 - 112 54 - 101 65 - 112
Lv. 100 230 - 324 175 - 269 103 - 197 125 - 219 103 - 197 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 59 - 111 71 - 123 59 - 111 71 - 123
Lv. 100 230 - 324 192 - 295 113 - 216 137 - 240 113 - 216 137 - 240

<--- #403
Shinx
#405
Luxray
--->

 
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