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#357 Tropius | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Tropius |
Japan: | Tropius トロピウス |
French: | Tropius |
German: | Tropius |
Korean: | 트로피우스 |
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National: | #357 |
Central Kalos: | #--- |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Fruit Pokémon |
6'07"
2m |
220.5lbs
100kg | 200 | 6,400 |
Abilities: Chlorophyll - Solar Power - Harvest (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Hidden Ability (Available): Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100% |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 2 HP Point(s)
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Eligible
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Locations |
X |
Friend Safari |
Y |
Friend Safari |
Omega Ruby |
Route 119, Route 120 | Details |
Alpha Sapphire |
Route 119, Route 120 | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Leaf Storm |
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| A very appealing move, but after using this move, the user is more easily startled. |
— |
Bestow |
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| Works better the more the crowd is excited. |
— |
Natural Gift |
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| Works better the more the crowd is excited. |
— |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
— |
Gust |
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| Badly startles the last Pokémon to act before the user. |
7 |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
11 |
Razor Leaf |
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| Quite an appealing move. |
17 |
Stomp |
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| Quite an appealing move. |
21 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
27 |
Whirlwind |
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| Causes the user to move later on the next turn. |
31 |
Magical Leaf |
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| Works great if the user goes first this turn. |
37 |
Body Slam |
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| Badly startles the last Pokémon to act before the user. |
41 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
47 |
Leaf Tornado |
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| An appealing move that can be used repeatedly without boring the audience. |
50 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
57 |
Bestow |
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| Works better the more the crowd is excited. |
61 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
67 |
Natural Gift |
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| Works better the more the crowd is excited. |
71 |
Leaf Storm |
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| A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up | |
— |
Leaf Storm |
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| A very appealing move, but after using this move, the user is more easily startled. |
— |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
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Gust |
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| Badly startles the last Pokémon to act before the user. |
— |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Razor Leaf |
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| Quite an appealing move. |
6 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
10 |
Stomp |
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| Quite an appealing move. |
16 |
Magical Leaf |
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| Works great if the user goes first this turn. |
21 |
Whirlwind |
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| Causes the user to move later on the next turn. |
26 |
Leaf Tornado |
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| An appealing move that can be used repeatedly without boring the audience. |
30 |
Natural Gift |
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| Works better the more the crowd is excited. |
36 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
41 |
Body Slam |
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| Badly startles the last Pokémon to act before the user. |
46 |
Bestow |
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| Works better the more the crowd is excited. |
50 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
56 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
61 |
Leaf Storm |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM05 |
Roar |
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| Causes the user to move later on the next turn. |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM19 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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| Works great if the user goes first this turn. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
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| Affected by how well the previous Pokémon's move went. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM78 |
Bulldoze |
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| Badly startles the last Pokémon to act before the user. |
TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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| Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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| Quite an appealing move. |
HM02 |
Fly |
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| Prevents the user from being startled one time this turn. |
HM04 |
Strength |
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| Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Dragon Pulse |
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| Quite an appealing move. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Outrage |
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| A very appealing move, but after using this move, the user is more easily startled. |
Seed Bomb |
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| Quite an appealing move. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Synthesis |
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| Effectiveness varies depending on when it is used. |
Tailwind |
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| Causes the user to move earlier on the next turn. |
Worry Seed |
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| Makes the remaining Pokémon nervous. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Silver Wind |
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Gen IV 318 |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Defog |
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Gen IV 432 |
Works great if the user goes first this turn. | Air Cutter |
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Move Tutor - PtHGSS |
Quite an appealing move. | Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. | Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. | Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 460 |
99 |
68 |
83 |
72 |
87 |
51 |
Max Stats Hindering Nature |
Lv. 50 |
159 - 206 |
65 - 108 |
79 - 121 |
69 - 111 |
82 - 125 |
50 - 92 |
Lv. 100 |
308 - 402 |
126 - 211 |
153 - 238 |
134 - 218 |
161 - 245 |
96 - 180 |
Max Stats Neutral Nature |
Lv. 50 |
159 - 206 |
73 - 120 |
88 - 135 |
77 - 124 |
92 - 139 |
56 - 103 |
Lv. 100 |
308 - 402 |
141 - 235 |
171 - 265 |
149 - 243 |
179 - 273 |
107 - 201 |
Max Stats Beneficial Nature |
Lv. 50 |
159 - 206 |
80 - 132 |
96 - 148 |
84 - 136 |
101 - 152 |
61 - 113 |
Lv. 100 |
308 - 402 |
155 - 258 |
188 - 291 |
163 - 267 |
196 - 300 |
117 - 221 |
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