Black/White/Black 2/White 2 Level Up |
|
— |
Leer |
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-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Gust |
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40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
7 |
Growth |
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-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
11 |
Razor Leaf |
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55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
17 |
Stomp |
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65 |
100 |
20 |
-- |
The target is stomped with a big foot. It may also make the target flinch. |
21 |
Sweet Scent |
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-- |
100 |
20 |
-- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
27 |
Whirlwind |
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-- |
100 |
20 |
-- |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
31 |
Magical Leaf |
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60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
37 |
Body Slam |
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85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
41 |
Synthesis |
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-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
47 |
Leaf Tornado |
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65 |
90 |
10 |
-- |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
51 |
Air Slash |
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75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
57 |
Bestow |
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-- |
-- |
15 |
-- |
The user passes its held item to the target when the target isn't holding an item. |
61 |
Solarbeam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
67 |
Natural Gift |
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?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
71 |
Leaf Storm |
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140 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM & HM Attacks |
|
TM05 |
Roar |
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-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
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80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Bulldoze |
 |
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60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM86 |
Grass Knot |
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 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
 |
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90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
HM04 |
Strength |
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 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Headbutt |
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 |
70 |
100 |
15 |
-- |
Details |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Razor Wind |
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80 |
100 |
10 |
-- |
Details |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Leech Seed |
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-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Nature Power |
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 |
-- |
-- |
20 |
-- |
Details |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Leaf Storm |
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 |
140 |
90 |
5 |
-- |
Details |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Synthesis |
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 |
-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Curse |
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 |
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Leaf Blade |
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 |
90 |
100 |
15 |
-- |
Details |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Dragon Dance |
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-- |
-- |
20 |
-- |
Details |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Bullet Seed |
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25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Natural Gift |
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?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
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 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Steel Wing |
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 |
70 |
90 |
25 |
-- |
Gen IV TM47 |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Silver Wind |
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 |
60 |
100 |
5 |
-- |
Gen IV TM62 |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Defog |
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-- |
-- |
15 |
-- |
Gen IV HM05 DPt |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Air Cutter |
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55 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Fury Cutter |
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20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Ominous Wind |
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60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Mud-slap |
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20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |
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 |
40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
Double-edge |
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 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |