Serebii.net Header
 #353 Shuppet
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Shuppet
Japan: Kagebozou
カゲボウズ
French: Polichombr
German: Shuppet
Korean: 어둠대신
National: #353
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #122
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Puppet Pokémon 2'00"
0.6m
5.1lbs
2.3kg
2256,400
Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Amorphous
Evolutionary Chain
Locations
X Breed Banette
Friend Safari
Y Breed Banette
Friend Safari
Omega Ruby Route 121, Route 123, Mt. PyreDetails
Alpha Sapphire Route 121, Route 123, Mt. PyreDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Knock Off
Badly startles all of the Pokémon to act before the user.
4 Screech  
Makes audience expect little of other contestants.
7 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
10 Spite
Badly startles all Pokémon that successfully showed their appeal.
13 Will-O-Wisp  
Makes audience expect little of other contestants.
16 Shadow Sneak  
Causes the user to move earlier on the next turn.
19 Curse  
Causes the user to move later on the next turn.
22 Feint Attack  
Works great if the user goes first this turn.
26 Hex
Badly startles Pokémon that used a move of the same type.
30 Shadow Ball  
Quite an appealing move.
34 Sucker Punch  
Excites the audience a lot if used first.
38 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
42 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
46 Grudge
Startles all other Pokémon. User cannot act in the next turn.
50 Trick
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Knock Off
Badly startles all of the Pokémon to act before the user.
4 Screech  
Makes audience expect little of other contestants.
7 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
10 Spite
Badly startles all Pokémon that successfully showed their appeal.
13 Shadow Sneak  
Causes the user to move earlier on the next turn.
16 Will-O-Wisp  
Makes audience expect little of other contestants.
19 Feint Attack  
Works great if the user goes first this turn.
22 Hex
Badly startles Pokémon that used a move of the same type.
26 Curse  
Causes the user to move later on the next turn.
30 Shadow Ball  
Quite an appealing move.
34 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Sucker Punch  
Excites the audience a lot if used first.
42 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
46 Grudge
Startles all other Pokémon. User cannot act in the next turn.
50 Trick
Badly startles Pokémon that used a move of the same type.
54 Phantom Force  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Gunk Shot Details
Badly startles all Pokémon that successfully showed their appeal.
Imprison   Details
Temporarily stops the crowd from growing excited.
Ominous Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Phantom Force   Details
Prevents the user from being startled until the turn ends.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 44 75 35 63 33 45
Max Stats
Hindering Nature
Lv. 50 104 - 151 72 - 114 36 - 78 61 - 103 34 - 76 45 - 87
Lv. 100 198 - 292 139 - 224 67 - 152 117 - 202 63 - 148 85 - 170
Max Stats
Neutral Nature
Lv. 50 104 - 151 80 - 127 40 - 87 68 - 115 38 - 85 50 - 97
Lv. 100 198 - 292 155 - 249 75 - 169 131 - 225 71 - 165 95 - 189
Max Stats
Beneficial Nature
Lv. 50 104 - 151 88 - 139 44 - 95 74 - 126 41 - 93 55 - 106
Lv. 100 198 - 292 170 - 273 82 - 185 144 - 247 78 - 181 104 - 207

<--- #352
Kecleon
#354
Banette
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019