#353 Shuppet
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Shuppet
Japan: Kagebozou
カゲボウズ
French: Polichombr
German: Shuppet
Korean: 어둠대신
National: #353
BW Unova: #---
B2W2 Unova: #210
Male :50%
Female :50%
Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability)
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Classification Height Weight Capture Rate Base Egg Steps
Puppet Pokémon 2’00”
0.6m
5.1lbs
2.3kg
225 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
800,000 Points
Fast
35 1 Attack Point(s)
130 Level 10
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Spell Tag
- 5%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Route 13 (Swarm)Details
White Route 13 (Swarm)Details
Black 2 Breed Banette
White 2 Breed Banette
Dream World Spooky Manor - Beginning Details
Trainer Locations  Details

Flavor Text
Black It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
White
Black 2 It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
5 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
8 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
16 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
20 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
23 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
28 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
31 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
35 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
38 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
43 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
50 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
55 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
4 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
10 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
13 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
16 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
19 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
26 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
34 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
38 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
42 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
46 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
50 Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Gunk Shot 120 70 5 30 Details
The user shoots filthy garbage at the target to attack. It may also poison the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 44 75 35 63 33 45
Max Stats
Hindering Nature
Lv. 50 104 - 151 72 - 114 36 - 78 61 - 103 34 - 76 45 - 87
Lv. 100 198 - 292 139 - 224 67 - 152 117 - 202 63 - 148 85 - 170
Max Stats
Neutral Nature
Lv. 50 104 - 151 80 - 127 40 - 87 68 - 115 38 - 85 50 - 97
Lv. 100 198 - 292 155 - 249 75 - 169 131 - 225 71 - 165 95 - 189
Max Stats
Beneficial Nature
Lv. 50 104 - 151 88 - 139 44 - 95 74 - 126 41 - 93 55 - 106
Lv. 100 198 - 292 170 - 273 82 - 185 144 - 247 78 - 181 104 - 207

<--- #352
Kecleon
#354
Banette
--->