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 #328 Trapinch
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Trapinch
Japan: Nakuraa
ナックラー
French: Kraknoix
German: Knacklion
Korean: 톱치
National: #328
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #003
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ant Pit Pokémon 2'04"
0.7m
33.1lbs
15kg
2555,120
Abilities: Hyper Cutter - Arena Trap - Sheer Force (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Arena Trap: The opponent cannot run nor switch. Flying-type Pokémon and Pokémon with the Levitate special ability are unaffected. If this Pokémon switches, the opponent is still trapped for that turn. The opponent may still switch by using Baton Pass.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Soft Sand
- 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 13
Friend Safari
Details
Y Route 13
Friend Safari
Details
Omega Ruby Route 111Details
Alpha Sapphire Route 111Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Fissure
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Feint  
Causes the user to move earlier on the next turn.
Bite
Badly startles the last Pokémon to act before the user.
4 Sand Attack  
Makes audience expect little of other contestants.
7 Feint Attack  
Works great if the user goes first this turn.
10 Sand Tomb  
Temporarily stops the crowd from growing excited.
13 Mud-Slap  
Makes audience expect little of other contestants.
17 Bide  
Causes the user to move later on the next turn.
21 Bulldoze
Badly startles the last Pokémon to act before the user.
25 Rock Slide
Startles all of the Pokémon to act before the user.
29 Dig  
Prevents the user from being startled one time this turn.
34 Crunch
Badly startles the last Pokémon to act before the user.
39 Earth Power  
Quite an appealing move.
44 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
49 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
55 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
61 Feint  
Causes the user to move earlier on the next turn.
67 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
73 Fissure
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sand Attack  
Makes audience expect little of other contestants.
Bite
Badly startles the last Pokémon to act before the user.
Feint Attack  
Works great if the user goes first this turn.
Bide  
Causes the user to move later on the next turn.
5 Mud-Slap  
Makes audience expect little of other contestants.
8 Bulldoze
Badly startles the last Pokémon to act before the user.
12 Sand Tomb  
Temporarily stops the crowd from growing excited.
15 Rock Slide
Startles all of the Pokémon to act before the user.
19 Dig  
Prevents the user from being startled one time this turn.
22 Crunch
Badly startles the last Pokémon to act before the user.
26 Earth Power  
Quite an appealing move.
29 Feint  
Causes the user to move earlier on the next turn.
33 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
36 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
40 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
43 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
47 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Earth Power   Details
Quite an appealing move.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Fury Cutter   Details
An appealing move that can be used repeatedly without boring the audience.
Gust Details
Badly startles the last Pokémon to act before the user.
Mud Shot   Details
Quite an appealing move.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Signal Beam   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Earth Power  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 290 45 100 45 45 45 10
Max Stats
Hindering Nature
Lv. 50 105 - 152 94 - 136 45 - 87 45 - 87 45 - 87 13 - 55
Lv. 100 200 - 294 184 - 269 85 - 170 85 - 170 85 - 170 22 - 107
Max Stats
Neutral Nature
Lv. 50 105 - 152 105 - 152 50 - 97 50 - 97 50 - 97 15 - 62
Lv. 100 200 - 294 205 - 299 95 - 189 95 - 189 95 - 189 25 - 119
Max Stats
Beneficial Nature
Lv. 50 105 - 152 115 - 167 55 - 106 55 - 106 55 - 106 16 - 68
Lv. 100 200 - 294 225 - 328 104 - 207 104 - 207 104 - 207 27 - 130

<--- #327
Spinda
#329
Vibrava
--->

 
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