X & Y Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
5 |
Uproar |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
10 |
Copycat |
|
|
|
Affected by how well the previous Pokémon's move went. |
14 |
Feint Attack |
|
|
|
Works great if the user goes first this turn. |
19 |
Psybeam |
|
|
|
Makes audience expect little of other contestants. |
23 |
Hypnosis |
|
|
|
Startles all of the Pokémon to act before the user. |
28 |
Dizzy Punch |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
32 |
Sucker Punch |
|
|
|
Excites the audience a lot if used first. |
37 |
Teeter Dance |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
41 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
46 |
Double-Edge |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
50 |
Flail |
|
|
|
Works better the later it is used in a turn. |
50 |
Thrash |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
5 |
Copycat |
|
|
|
Affected by how well the previous Pokémon's move went. |
10 |
Feint Attack |
|
|
|
Works great if the user goes first this turn. |
14 |
Psybeam |
|
|
|
Makes audience expect little of other contestants. |
19 |
Hypnosis |
|
|
|
Startles all of the Pokémon to act before the user. |
23 |
Dizzy Punch |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
28 |
Sucker Punch |
|
|
|
Excites the audience a lot if used first. |
32 |
Teeter Dance |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
37 |
Uproar |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
41 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
46 |
Double-Edge |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
50 |
Flail |
|
|
|
Works better the later it is used in a turn. |
55 |
Thrash |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 (ΩRαS) Only |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
|
|
|
Scrambles the order in which Pokémon will move on the next turn. |
TM93 |
Wild Charge |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Work Up |
|
|
|
Gen V TM83 |
Excites the audience a lot if used first. |
Sleep Talk |
|
|
| Move Tutor - B2W2 |
Effectiveness varies depending on when it is used. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
|
|
| Move Tutor - FRLG |
Effectiveness varies depending on when it is used. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Nightmare |
|
|
|
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |