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 #286 Breloom
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Breloom
Japan: Kinogassa
キノガッサ
French: Chapignon
German: Kapilz
Korean: 버섯모
National: #286
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mushroom Pokémon 3'11"
1.2m
86.4lbs
39.2kg
903,840
Abilities: Effect Spore - Poison Heal - Technician (Hidden Ability)
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Poison Heal: HP is restored by 1/8th the maximum HP every turn while the Pokémon has the Poison condition.
Hidden Ability (Available):
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Shroomish
Alpha Sapphire Evolve Shroomish
X & Y Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
Tackle  
Quite an appealing move.
Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Tackle  
Quite an appealing move.
9 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
13 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Mega Drain
Startles the last Pokémon to act before the user.
21 Headbutt  
Quite an appealing move.
23 Mach Punch  
Causes the user to move earlier on the next turn.
25 Counter  
Works great if the user goes last this turn.
29 Force Palm  
Quite an appealing move.
33 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
37 Mind Reader  
Causes the user to move earlier on the next turn.
41 Seed Bomb  
Quite an appealing move.
45 Dynamic Punch
Badly startles Pokémon that the audience has high expectations of.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
Tackle  
Quite an appealing move.
Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
8 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Mega Drain
Startles the last Pokémon to act before the user.
15 Headbutt  
Quite an appealing move.
19 Feint  
Causes the user to move earlier on the next turn.
22 Counter  
Works great if the user goes last this turn.
23 Mach Punch  
Causes the user to move earlier on the next turn.
28 Force Palm  
Quite an appealing move.
33 Mind Reader  
Causes the user to move earlier on the next turn.
39 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
44 Seed Bomb  
Quite an appealing move.
50 Dynamic Punch
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Focus Punch   Details
Works great if the user goes last this turn.
Helping Hand   Details
Quite an appealing move.
Natural Gift   Details
Works better the more the crowd is excited.
Seed Bomb   Details
Quite an appealing move.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Thunder Punch  
Quite an appealing move.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Poison Powder  
Lv. 19
Brings down the energy of any Pokémon that have already used a move this turn.
Worry Seed  
Lv. 22
Makes the remaining Pokémon nervous.
Giga Drain
Lv. 26
Badly startles the last Pokémon to act before the user.
Growth  
Lv. 29
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Toxic  
Lv. 33
Brings down the energy of any Pokémon that have already used a move this turn.
Spore
Lv. 40
Startles all of the Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 60 130 80 60 60 70
Max Stats
Hindering Nature
Lv. 50 120 - 167 121 - 163 76 - 118 58 - 100 58 - 100 67 - 109
Lv. 100 230 - 324 238 - 323 148 - 233 112 - 197 112 - 197 130 - 215
Max Stats
Neutral Nature
Lv. 50 120 - 167 135 - 182 85 - 132 65 - 112 65 - 112 75 - 122
Lv. 100 230 - 324 265 - 359 165 - 259 125 - 219 125 - 219 145 - 239
Max Stats
Beneficial Nature
Lv. 50 120 - 167 148 - 200 93 - 145 71 - 123 71 - 123 82 - 134
Lv. 100 230 - 324 291 - 394 181 - 284 137 - 240 137 - 240 159 - 262

<--- #285
Shroomish
#287
Slakoth
--->

 
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