X & Y Level Up |
|
— |
Absorb |
|
|
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
5 |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
9 |
Stun Spore |
|
|
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
13 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
17 |
Mega Drain |
|
|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
21 |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
25 |
Poison Powder |
|
|
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
29 |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
33 |
Growth |
|
|
-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
37 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
41 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
45 |
Spore |
|
|
-- |
100 |
15 |
-- |
The user scatters bursts of spores that induce sleep. |
ΩRαS Level Up |
|
— |
Absorb |
|
|
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
5 |
Stun Spore |
|
|
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
8 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
12 |
Mega Drain |
|
|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
15 |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
19 |
Poison Powder |
|
|
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
22 |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
26 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
29 |
Growth |
|
|
-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
33 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
36 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
40 |
Spore |
|
|
-- |
100 |
15 |
-- |
The user scatters bursts of spores that induce sleep. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM54 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
|
|
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Charm |
|
|
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
Details |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
Details |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
Details |
The user assists an ally by boosting the power of its attack. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Details |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Wake-Up Slap |
|
|
70 |
100 |
10 |
-- |
Details |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Transfer Only Moves (Details) |
|
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |