Serebii.net Header
 #275 Shiftry
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Shiftry
Japan: Daatingu
ダーテング
French: Tengalice
German: Tengulist
Korean: 다탱구
National: #275
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wickid Pokémon 4'03"
1.3m
131.4lbs
59.6kg
453,840
Abilities: Chlorophyll - Early Bird - Pickpocket (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Nuzleaf
Y Evolve Nuzleaf
Omega Ruby Evolve Nuzleaf
Alpha Sapphire Trade from Omega Ruby
X & Y Level Up
LevelAttack NameTypeAppealJam
Feint Attack  
Works great if the user goes first this turn.
Whirlwind  
Causes the user to move later on the next turn.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Razor Leaf  
Quite an appealing move.
19 Leaf Tornado  
An appealing move that can be used repeatedly without boring the audience.
49 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Razor Leaf  
Quite an appealing move.
Feint Attack  
Works great if the user goes first this turn.
Whirlwind  
Causes the user to move later on the next turn.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Leaf Tornado  
An appealing move that can be used repeatedly without boring the audience.
32 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
44 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Beat Up   Details
Works well if the user is pumped up.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Defog   Details
Works great if the user goes first this turn.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Grassy Terrain   Details
Excites the audience a lot if used first.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Synthesis  
Effectiveness varies depending on when it is used.
Tailwind  
Causes the user to move earlier on the next turn.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Pound  
Lv. 1
Quite an appealing move.
Harden  
Lv. 3
Prevents the user from being startled one time this turn.
Growth  
Lv. 6
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nature Power  
Lv. 9
Works better the more the crowd is excited.
Fake Out
Lv. 12
Badly startles the last Pokémon to act before the user.
Torment  
Lv. 16
Makes the remaining Pokémon nervous.
Razor Wind  
Lv. 20
Affected by how well the previous Pokémon's move went.
Leaf Blade  
Lv. 28
An appealing move that can be used repeatedly without boring the audience.
Swagger  
Lv. 32
Brings down the energy of any Pokémon that have already used a move this turn.
Extrasensory
Lv. 36
Badly startles Pokémon that used a move of the same type.
Bide  
Lv. 1
Causes the user to move later on the next turn.
Synthesis  
Lv. 21
Effectiveness varies depending on when it is used.
Sunny Day  
Lv. 27
Works better the more the crowd is excited.
Explosion  
Lv. 33
A move of huge appeal, but using it prevents the user from taking further contest moves.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 90 100 60 90 60 80
Max Stats
Hindering Nature
Lv. 50 150 - 197 94 - 136 58 - 100 85 - 127 58 - 100 76 - 118
Lv. 100 290 - 384 184 - 269 112 - 197 166 - 251 112 - 197 148 - 233
Max Stats
Neutral Nature
Lv. 50 150 - 197 105 - 152 65 - 112 95 - 142 65 - 112 85 - 132
Lv. 100 290 - 384 205 - 299 125 - 219 185 - 279 125 - 219 165 - 259
Max Stats
Beneficial Nature
Lv. 50 150 - 197 115 - 167 71 - 123 104 - 156 71 - 123 93 - 145
Lv. 100 290 - 384 225 - 328 137 - 240 203 - 306 137 - 240 181 - 284

<--- #274
Nuzleaf
#276
Taillow
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019