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#273 Seedot | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Seedot |
Japan: | Taneboo タネボー |
French: | Grainipiot |
German: | Samurzel |
Korean: | 도토링 |
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National: | #273 |
Central Kalos: | #--- |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Acorn Pokémon |
1'08"
0.5m |
8.8lbs
4kg | 255 | 3,840 |
Abilities: Chlorophyll - Early Bird - Pickpocket (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available): Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,059,860 Points Medium Slow |
70 | 1 Defense Point(s)
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Not Eligible/Known
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Locations |
X |
Breed Nuzleaf/Shiftry |
Y |
Breed Nuzleaf/Shiftry |
Omega Ruby |
Route 102 | Details |
Alpha Sapphire |
Trade from Omega Ruby |
X & Y Level Up | |
— |
Bide |
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| Causes the user to move later on the next turn. |
3 |
Harden |
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| Prevents the user from being startled one time this turn. |
7 |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
13 |
Nature Power |
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| Works better the more the crowd is excited. |
21 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
31 |
Sunny Day |
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| Works better the more the crowd is excited. |
43 |
Explosion |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
ΩRαS Level Up | |
— |
Bide |
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| Causes the user to move later on the next turn. |
3 |
Harden |
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| Prevents the user from being startled one time this turn. |
9 |
Growth |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
15 |
Nature Power |
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| Works better the more the crowd is excited. |
21 |
Synthesis |
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| Effectiveness varies depending on when it is used. |
27 |
Sunny Day |
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| Works better the more the crowd is excited. |
33 |
Explosion |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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| Quite an appealing move. |
TM28 |
Dig |
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| Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM54 |
False Swipe |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM64 |
Explosion |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM67 |
Retaliate |
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| Affected by how well the previous Pokémon's move went. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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| Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Foul Play |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Seed Bomb |
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| Quite an appealing move. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Spite |
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| Badly startles all Pokémon that successfully showed their appeal. |
Synthesis |
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| Effectiveness varies depending on when it is used. |
Worry Seed |
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| Makes the remaining Pokémon nervous. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. | Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. | Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Rollout |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. | Self-destruct |
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Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 220 |
40 |
40 |
50 |
30 |
30 |
30 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
40 - 82 |
49 - 91 |
31 - 73 |
31 - 73 |
31 - 73 |
Lv. 100 |
190 - 284 |
76 - 161 |
94 - 179 |
58 - 143 |
58 - 143 |
58 - 143 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
45 - 92 |
55 - 102 |
35 - 82 |
35 - 82 |
35 - 82 |
Lv. 100 |
190 - 284 |
85 - 179 |
105 - 199 |
65 - 159 |
65 - 159 |
65 - 159 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
49 - 101 |
60 - 112 |
38 - 90 |
38 - 90 |
38 - 90 |
Lv. 100 |
190 - 284 |
93 - 196 |
115 - 218 |
71 - 174 |
71 - 174 |
71 - 174 |
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