Serebii.net Header
 #270 Lotad
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Lotad
Japan: Hassuboo
ハスボー
French: Nénupiot
German: Loturzel
Korean: 연꽃몬
National: #270
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #055
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Weed Pokémon 1'08"
0.5m
5.7lbs
2.6kg
2553,840
Abilities: Swift Swim - Rain Dish - Own Tempo (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Hidden Ability (Available):
Own Tempo: The Pokémon cannot be Confused while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Mental Herb
%
Water 1
Grass
Evolutionary Chain
Locations
X Breed Lombre
Y Breed Lombre
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Route 102Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
3 Growl  
Works great if the user goes last this turn.
5 Absorb  
Quite an appealing move.
7 Nature Power  
Works better the more the crowd is excited.
11 Mist  
Prevents the user from being startled until the turn ends.
15 Natural Gift  
Works better the more the crowd is excited.
19 Mega Drain
Startles the last Pokémon to act before the user.
25 Bubble Beam
Badly startles the last Pokémon to act before the user.
31 Zen Headbutt  
Quite an appealing move.
37 Rain Dance  
Works better the more the crowd is excited.
45 Energy Ball  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
3 Growl  
Works great if the user goes last this turn.
6 Absorb  
Quite an appealing move.
9 Bubble  
Quite an appealing move.
12 Natural Gift  
Works better the more the crowd is excited.
15 Mist  
Prevents the user from being startled until the turn ends.
18 Mega Drain
Startles the last Pokémon to act before the user.
21 Bubble Beam
Badly startles the last Pokémon to act before the user.
24 Nature Power  
Works better the more the crowd is excited.
27 Rain Dance  
Works better the more the crowd is excited.
30 Giga Drain
Badly startles the last Pokémon to act before the user.
33 Zen Headbutt  
Quite an appealing move.
36 Energy Ball  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Razor Leaf   Details
Quite an appealing move.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Synthesis   Details
Effectiveness varies depending on when it is used.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Water Gun   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 220 40 30 30 40 50 30
Max Stats
Hindering Nature
Lv. 50 100 - 147 31 - 73 31 - 73 40 - 82 49 - 91 31 - 73
Lv. 100 190 - 284 58 - 143 58 - 143 76 - 161 94 - 179 58 - 143
Max Stats
Neutral Nature
Lv. 50 100 - 147 35 - 82 35 - 82 45 - 92 55 - 102 35 - 82
Lv. 100 190 - 284 65 - 159 65 - 159 85 - 179 105 - 199 65 - 159
Max Stats
Beneficial Nature
Lv. 50 100 - 147 38 - 90 38 - 90 49 - 101 60 - 112 38 - 90
Lv. 100 190 - 284 71 - 174 71 - 174 93 - 196 115 - 218 71 - 174

<--- #269
Dustox
#271
Lombre
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019