X & Y Level Up |
|
— |
Confusion |
|
|
|
Quite an appealing move. |
10 |
Confusion |
|
|
|
Quite an appealing move. |
13 |
Gust |
|
|
|
Badly startles the last Pokémon to act before the user. |
17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
20 |
Moonlight |
|
|
|
Effectiveness varies depending on when it is used. |
24 |
Psybeam |
|
|
|
Makes audience expect little of other contestants. |
27 |
Whirlwind |
|
|
|
Causes the user to move later on the next turn. |
31 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
34 |
Silver Wind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
38 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
41 |
Bug Buzz |
|
|
|
Badly startles the last Pokémon to act before the user. |
45 |
Quiver Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
ΩRαS Level Up |
|
— |
Gust |
|
|
|
Badly startles the last Pokémon to act before the user. |
10 |
Gust |
|
|
|
Badly startles the last Pokémon to act before the user. |
12 |
Confusion |
|
|
|
Quite an appealing move. |
15 |
Poison Powder |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
17 |
Moonlight |
|
|
|
Effectiveness varies depending on when it is used. |
20 |
Venoshock |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
22 |
Psybeam |
|
|
|
Makes audience expect little of other contestants. |
25 |
Silver Wind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
30 |
Whirlwind |
|
|
|
Causes the user to move later on the next turn. |
32 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
35 |
Bug Buzz |
|
|
|
Badly startles the last Pokémon to act before the user. |
37 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
40 |
Quiver Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM19 |
Roost |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
|
|
|
Quite an appealing move. |
TM62 |
Acrobatics |
|
|
|
Works well if the user is pumped up. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM76 |
Struggle Bug |
|
|
|
Works great if the user goes last this turn. |
TM83 |
Infestation |
|
|
|
Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Defog |
|
|
|
Gen IV 432 |
Works great if the user goes first this turn. |
Air Cutter |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
|
|
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Twister |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
String Shot |
|
|
|
Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |