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 #259 Marshtomp
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Marshtomp
Japan: Numakorou
ヌマクロー
French: Flobio
German: Moorabbel
Korean: 늪짱이
National: #259
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Mud Fish Pokémon 2'04"
0.7m
61.7lbs
28kg
455,120
Abilities: Torrent - Damp (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Mudkip
Alpha Sapphire Evolve Mudkip
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Water Gun  
Quite an appealing move.
6 Mud-Slap  
Makes audience expect little of other contestants.
10 Water Gun  
Quite an appealing move.
15 Bide  
Causes the user to move later on the next turn.
16 Mud Shot  
Quite an appealing move.
20 Foresight
Badly startles Pokémon that used a move of the same type.
25 Mud Bomb
Startles the last Pokémon to act before the user.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Muddy Water
Startles all of the Pokémon to act before the user.
42 Protect  
Prevents the user from being startled one time this turn.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
53 Endeavor  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Mud-Slap  
Makes audience expect little of other contestants.
4 Water Gun  
Quite an appealing move.
9 Mud-Slap  
Makes audience expect little of other contestants.
12 Foresight
Badly startles Pokémon that used a move of the same type.
16 Mud Shot  
Quite an appealing move.
18 Bide  
Causes the user to move later on the next turn.
22 Mud Bomb
Startles the last Pokémon to act before the user.
28 Rock Slide
Startles all of the Pokémon to act before the user.
32 Protect  
Prevents the user from being startled one time this turn.
38 Muddy Water
Startles all of the Pokémon to act before the user.
42 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
48 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
52 Endeavor  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Barrier   Details
Prevents the user from being startled until the turn ends.
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Ice Ball   Details
Temporarily stops the crowd from growing excited.
Mirror Coat   Details
Works great if the user goes last this turn.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Sludge Details
Startles the last Pokémon to act before the user.
Stomp   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.
Whirlpool   Details
Temporarily stops the crowd from growing excited.
Wide Guard   Details
Prevents the user from being startled until the turn ends.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mud Sport  
Lv. 20
Excites the audience in any kind of contest.
Rock Throw  
Lv. 25
Quite an appealing move.
Whirlpool  
Lv. 33
Temporarily stops the crowd from growing excited.
Hydro Pump  
Lv. 41
Works better the more the crowd is excited.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 70 85 70 60 70 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 67 - 109 58 - 100 67 - 109 49 - 91
Lv. 100 250 - 344 157 - 242 130 - 215 112 - 197 130 - 215 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 75 - 122 65 - 112 75 - 122 55 - 102
Lv. 100 250 - 344 175 - 269 145 - 239 125 - 219 145 - 239 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 82 - 134 71 - 123 82 - 134 60 - 112
Lv. 100 250 - 344 192 - 295 159 - 262 137 - 240 159 - 262 115 - 218

<--- #258
Mudkip
#260
Swampert
--->

 
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