X & Y Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
6 |
Mud-Slap |
|
|
|
Makes audience expect little of other contestants. |
10 |
Water Gun |
|
|
|
Quite an appealing move. |
15 |
Bide |
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|
|
Causes the user to move later on the next turn. |
19 |
Foresight |
|
|
|
Badly startles Pokémon that used a move of the same type. |
24 |
Mud Sport |
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|
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Excites the audience in any kind of contest. |
28 |
Take Down |
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|
|
A very appealing move, but after using this move, the user is more easily startled. |
33 |
Whirlpool |
|
|
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Temporarily stops the crowd from growing excited. |
37 |
Protect |
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|
|
Prevents the user from being startled one time this turn. |
42 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
46 |
Endeavor |
|
|
|
Works great if the user goes last this turn. |
ΩRαS Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Growl |
|
|
|
Works great if the user goes last this turn. |
4 |
Water Gun |
|
|
|
Quite an appealing move. |
9 |
Mud-Slap |
|
|
|
Makes audience expect little of other contestants. |
12 |
Foresight |
|
|
|
Badly startles Pokémon that used a move of the same type. |
17 |
Bide |
|
|
|
Causes the user to move later on the next turn. |
20 |
Mud Sport |
|
|
|
Excites the audience in any kind of contest. |
25 |
Rock Throw |
|
|
|
Quite an appealing move. |
28 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
33 |
Whirlpool |
|
|
|
Temporarily stops the crowd from growing excited. |
36 |
Take Down |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
41 |
Hydro Pump |
|
|
|
Works better the more the crowd is excited. |
44 |
Endeavor |
|
|
|
Works great if the user goes last this turn. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
HM05 |
Waterfall |
|
|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Dive |
|
|
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Water Pledge |
|
|
| Move Tutor - B2W2 |
Excites the audience in any kind of contest. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Rollout |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |