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 #194 Wooper
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Wooper
Japan: Upaa
ウパー
French: Axoloto
German: Felino
Korean: 우파
National: #194
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #017
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Fish Pokémon 1'04"
0.4m
18.7lbs
8.5kg
2555,120
Abilities: Damp - Water Absorb - Unaware (Hidden Ability)
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Unaware: Foe’s stat modifications are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Breed Quagsire
Friend Safari
Y Breed Quagsire
Friend Safari
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Water Gun  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Mud Sport  
Excites the audience in any kind of contest.
9 Mud Shot  
Quite an appealing move.
15 Slam  
Quite an appealing move.
19 Mud Bomb
Startles the last Pokémon to act before the user.
23 Amnesia  
Prevents the user from being startled until the turn ends.
29 Yawn  
Makes the remaining Pokémon nervous.
33 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
37 Rain Dance  
Works better the more the crowd is excited.
43 Mist  
Prevents the user from being startled until the turn ends.
43 Haze  
Makes audience expect little of other contestants.
47 Muddy Water
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM70 Flash  
Makes audience expect little of other contestants.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
After You   Details
Causes the user to move later on the next turn.
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Encore   Details
Makes the remaining Pokémon nervous.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 210 55 45 45 25 25 15
Max Stats
Hindering Nature
Lv. 50 115 - 162 45 - 87 45 - 87 27 - 69 27 - 69 18 - 60
Lv. 100 220 - 314 85 - 170 85 - 170 49 - 134 49 - 134 31 - 116
Max Stats
Neutral Nature
Lv. 50 115 - 162 50 - 97 50 - 97 30 - 77 30 - 77 20 - 67
Lv. 100 220 - 314 95 - 189 95 - 189 55 - 149 55 - 149 35 - 129
Max Stats
Beneficial Nature
Lv. 50 115 - 162 55 - 106 55 - 106 33 - 84 33 - 84 22 - 73
Lv. 100 220 - 314 104 - 207 104 - 207 60 - 163 60 - 163 38 - 141

<--- #193
Yanma
#195
Quagsire
--->

 
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