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 #193 Yanma
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Yanma
Japan: Yanyanma
ヤンヤンマ
French: Yanma
German: Yanma
Korean: 왕자리
National: #193
Central Kalos: #---
Coastal Kalos: #087
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Clear Wing Pokémon 3'11"
1.2m
83.8lbs
38kg
755,120
Abilities: Speed Boost - Compoundeyes - Frisk (Hidden Ability)
Speed Boost: Speed increases by one stage at the end of each turn.
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability (Available):
Frisk: Reveals the foe’s held item.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Wide Lens
- 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 10Details
Y Route 10Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
6 Quick Attack  
Causes the user to move earlier on the next turn.
11 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
14 Sonic Boom  
An appealing move that can be used repeatedly without boring the audience.
17 Detect  
Prevents the user from being startled until the turn ends.
22 Supersonic  
Makes audience expect little of other contestants.
27 Uproar
Badly startles Pokémon that the audience has high expectations of.
30 Pursuit
Badly startles Pokémon that used a move of the same type.
33 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Hypnosis
Startles all of the Pokémon to act before the user.
43 Wing Attack  
Quite an appealing move.
46 Screech  
Makes audience expect little of other contestants.
49 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
54 Air Slash
Badly startles the last Pokémon to act before the user.
57 Bug Buzz
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Feint   Details
Causes the user to move earlier on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Leech Life   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Reversal   Details
Works better the later it is used in a turn.
Secret Power   Details
Works well if the user is pumped up.
Signal Beam   Details
Makes audience expect little of other contestants.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 65 65 45 75 45 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 63 - 105 45 - 87 72 - 114 45 - 87 90 - 132
Lv. 100 240 - 334 121 - 206 85 - 170 139 - 224 85 - 170 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 70 - 117 50 - 97 80 - 127 50 - 97 100 - 147
Lv. 100 240 - 334 135 - 229 95 - 189 155 - 249 95 - 189 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 77 - 128 55 - 106 88 - 139 55 - 106 110 - 161
Lv. 100 240 - 334 148 - 251 104 - 207 170 - 273 104 - 207 214 - 317

<--- #192
Sunflora
#194
Wooper
--->

 
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