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 #166 Ledian
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ledian
Japan: Redian
レディアン
French: Coxyclaque
German: Ledian
Korean: 레디안
National: #166
Central Kalos: #075
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Five Star Pokémon 4'07"
1.4m
78.5lbs
35.6kg
903,840
Abilities: Swarm - Early Bird - Iron Fist (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Ledyba
Y Evolve Ledyba
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Supersonic  
Makes audience expect little of other contestants.
Comet Punch  
Effectiveness varies depending on when it is used.
6 Supersonic  
Makes audience expect little of other contestants.
9 Comet Punch  
Effectiveness varies depending on when it is used.
14 Light Screen  
Prevents the user from being startled one time this turn.
14 Reflect  
Prevents the user from being startled one time this turn.
14 Safeguard  
Prevents the user from being startled one time this turn.
17 Mach Punch  
Causes the user to move earlier on the next turn.
24 Baton Pass  
Works well if the user is pumped up.
29 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Agility  
Causes the user to move earlier on the next turn.
41 Swift  
Works great if the user goes first this turn.
48 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
53 Bug Buzz
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bide   Details
Causes the user to move later on the next turn.
Bug Bite   Details
Makes audience expect little of other contestants.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Dizzy Punch   Details
Badly startles Pokémon that the audience has high expectations of.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Encore   Details
Makes the remaining Pokémon nervous.
Focus Punch   Details
Works great if the user goes last this turn.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Psybeam   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tailwind   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 55 35 50 55 110 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 36 - 78 49 - 91 54 - 96 103 - 145 81 - 123
Lv. 100 220 - 314 67 - 152 94 - 179 103 - 188 202 - 287 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 40 - 87 55 - 102 60 - 107 115 - 162 90 - 137
Lv. 100 220 - 314 75 - 169 105 - 199 115 - 209 225 - 319 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 44 - 95 60 - 112 66 - 117 126 - 178 99 - 150
Lv. 100 220 - 314 82 - 185 115 - 218 126 - 229 247 - 350 192 - 295

<--- #165
Ledyba
#167
Spinarak
--->

 
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