Generation VI Level Up |
|
— |
Hurricane |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
— |
Fire Punch |
|
|
|
Quite an appealing move. |
— |
Thunder Punch |
|
|
|
Quite an appealing move. |
— |
Roost |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
— |
Wrap |
|
|
|
Temporarily stops the crowd from growing excited. |
— |
Leer |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
— |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
— |
Twister |
|
|
|
Quite an appealing move. |
5 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
11 |
Twister |
|
|
|
Quite an appealing move. |
15 |
Dragon Rage |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
21 |
Slam |
|
|
|
Quite an appealing move. |
25 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
33 |
Dragon Tail |
|
|
|
Causes the user to move later on the next turn. |
39 |
Aqua Tail |
|
|
|
Quite an appealing move. |
47 |
Dragon Rush |
|
|
|
Affected by how well the previous Pokémon's move went. |
53 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
55 |
Wing Attack |
|
|
|
Quite an appealing move. |
61 |
Dragon Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
67 |
Outrage |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
75 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
81 |
Hurricane |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
|
|
|
Quite an appealing move. |
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM19 |
Roost |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM58 |
Sky Drop |
|
|
|
Temporarily stops the crowd from growing excited. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM82 |
Dragon Tail |
|
|
|
Causes the user to move later on the next turn. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
HM02 |
Fly |
|
|
|
Prevents the user from being startled one time this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
HM05 |
Waterfall |
|
|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Dive |
|
|
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Draco Meteor |
|
|
| Move Tutor - B2W2 |
A very appealing move, but after using this move, the user is more easily startled. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Defog |
|
|
|
Gen IV 432 |
Works great if the user goes first this turn. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Air Cutter |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Fury Cutter |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Ominous Wind |
|
|
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |